// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include <stdlib.h>
#include <math.h>
using namespace std;
namespace FD {
class ILTF;
DECLARE_NODE(ILTF)
/*Node
*
* @name ILTF
* @category DSP:Filter
* @description Inverse (all-pole) long-term (comb) filter
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input frame
*
* @input_name FILTER
* @input_type Vector<float>
* @input_description Filter params as [gain, period]
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Filtered signal
*
END*/
class ILTF : public BufferedNode {
int inputID;
int outputID;
int filterID;
int noncausal;
bool continuous;
public:
ILTF(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
filterID = addInput("FILTER");
outputID = addOutput("OUTPUT");
}
virtual void initialize()
{
outputs[outputID].lookBack += 1;
this->BufferedNode::initialize();
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
ObjectRef filterValue = getInput(filterID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int length = in.size();
const Vector<float> &filter = object_cast<Vector<float> > (filterValue);
const Vector<float> *past;
bool can_look_back = false;
out[count] = Vector<float>::alloc(length);
Vector<float> &output = object_cast<Vector<float> > (out[count]);
if (count > 0)
{
ObjectRef pastInputValue = this->getOutput(outputID, count-1);
can_look_back=true;
past = &object_cast<Vector<float> > (pastInputValue);
}
//int size = filter.size();
int delay = int(floor(.5+filter[1]));
//filter[0]=1;
for (int i=0;i<length;i++)
output[i]=in[i];
if (can_look_back)
{
for (int i=0;i<delay;i++)
//output[i] -= (*past)[length+i-delay];
output[i] += filter[0]*(*past)[length+i-delay];
}
for (int i=delay;i<length;i++)
//output[i] -= in[i-delay];
output[i] += filter[0]*output[i-delay];
}
};
}//namespace FD
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