// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include #include "FFTWrap.h" #include using namespace std; namespace FD { class IRFFT; DECLARE_NODE(IRFFT) /*Node * * @name IRFFT * @category DSP:TimeFreq * @require FFT * @description Inverse FFT, half complex to real vector * * @input_name INPUT * @input_type Vector * @input_description Half complex vector * * @output_name OUTPUT * @output_type Vector * @output_description Real inverse FFT output * END*/ class IRFFT : public BufferedNode { int inputID; int outputID; public: IRFFT(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector > &in = object_cast > > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(inputLength<<1); out[count] = &output; DYN_VEC(float, inputLength<<1, fft_in); //float fft_in[inputLength<<1]; fft_in[0] = in[0].real(); fft_in[inputLength] = 0; for (int i=1;i