// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class Index2Vector;
DECLARE_NODE(Index2Vector)
/*Node
*
* @name Index2Vector
* @category DSP:Manip
* @description No description available
*
* @input_name INPUT
* @input_description No description available
*
* @output_name OUTPUT
* @output_description No description available
*
* @parameter_name LENGTH
* @parameter_description No description available
*
END*/
class Index2Vector : public BufferedNode {
int inputID;
int outputID;
int length;
public:
Index2Vector(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
length = dereference_cast<int> (parameters.get("LENGTH"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int index = int(in[0]);
if (index >= length || index < 0)
throw new NodeException(this, "Index out of range", __FILE__, __LINE__);
//int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(length);
out[count] = &output;
for (int i=0;i<length;i++)
{
output[i]=0;
}
output[index] = 1;
}
};
}//namespace FD
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