// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include "lsp.h" using namespace std; namespace FD { class LPC2LSP; DECLARE_NODE(LPC2LSP) /*Node * * @name LPC2LSP * @category DSP:Adaptive * @description Converts LSP to LPC * * @input_name INPUT * @input_type Vector * @input_description LSP vector * * @output_name OUTPUT * @output_type Vector * @output_description Corresponding LPC * END*/ class LPC2LSP : public BufferedNode { int inputID; int outputID; public: LPC2LSP(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(inputLength-1); out[count] = &output; float x[3*inputLength]; float tmp[2*inputLength+10]; lpc_to_lsp (const_cast(&in[0]), inputLength-1, &output[0], 7, .001, tmp); for (int i=0;i