// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include "lsp.h"
using namespace std;
namespace FD {
class LSP2LPC;
DECLARE_NODE(LSP2LPC)
/*Node
*
* @name LSP2LPC
* @category DSP:Adaptive
* @description Converts LSP to LPC
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description LSP vector
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Corresponding LPC
*
END*/
class LSP2LPC : public BufferedNode {
int inputID;
int outputID;
public:
LSP2LPC(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(inputLength+1);
out[count] = &output;
float x[inputLength];
float tmp[2*inputLength+10];
for (int i=0;i<inputLength;i++)
x[i]=cos(in[i]);
lsp_to_lpc(x, &output[0], inputLength, tmp);
}
NO_ORDER_NODE_SPEEDUP(LSP2LPC)
};
}//namespace FD
syntax highlighted by Code2HTML, v. 0.9.1