// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include <math.h>
#include "window.h"
#include "mdct.h"
using namespace std;
namespace FD {
class MDCT;
DECLARE_NODE(MDCT)
/*Node
*
* @name MDCT
* @category DSP:TimeFreq
* @require MDCT
* @description MDCT implementation (taken from Vorbis)
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input frame
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description MDCT result
*
* @parameter_name LENGTH
* @parameter_type int
* @parameter_description Frame (not window) size
*
END*/
class MDCT : public BufferedNode {
int inputID;
int outputID;
int length;
vector<float> buffer;
vector<double> pcm;
double *window;
mdct_lookup m_look;
public:
MDCT(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
, window(NULL)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
length = dereference_cast<int> (parameters.get("LENGTH"));
buffer.resize(length*2);
pcm.resize(length*2);
for (int i=0;i<length*2;i++)
buffer[i]=0;
inOrder = true;
}
~MDCT() {if (window) free(window);}
virtual void initialize()
{
window=_vorbis_window(0,length*2,length,length);
mdct_init(&m_look,length*2);
this->BufferedNode::initialize();
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
out[count] = Vector<float>::alloc(length);
Vector<float> &output = object_cast<Vector<float> > (out[count]);
for (int i=0;i<length;i++)
buffer[i+length] = in[i];
for (int i=0;i<length*2;i++)
pcm[i]=buffer[i]*window[i];
mdct_forward(&m_look,&pcm[0],&pcm[0]);
for (int i=0;i<length;i++)
{
output[i]=pcm[i];
}
for (int i=0;i<length;i++)
buffer[i] = buffer[i+length];
}
};
}//namespace FD
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