// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include <stdlib.h>
using namespace std;
namespace FD {
class Overlap;
DECLARE_NODE(Overlap)
/*Node
*
* @name Overlap
* @category DSP:Manip
* @description Outputs overlapping frames from non-overlapping ones
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description (Non-overlapped) input frames
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Overlapped output frames
*
* @parameter_name OUTPUTLENGTH
* @parameter_type int
* @parameter_description Frame length for output overlapped frames
*
END*/
class Overlap : public BufferedNode {
int inputID;
int outputID;
int filterID;
int outputLength;
public:
Overlap(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
outputLength = dereference_cast<int> (parameters.get("OUTPUTLENGTH"));
inputsCache[inputID].lookAhead=1;
inputsCache[inputID].lookBack=1;
}
virtual void initialize()
{
inputsCache[inputID].lookBack=1;
inputsCache[inputID].lookAhead=1;
this->BufferedNode::initialize();
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(outputLength);
out[count] = &output;
const Vector<float> *past;
const Vector<float> *next;
bool can_look_back = false;
bool can_look_ahead = false;
if (count > 0)
{
ObjectRef pastInputValue = getInput(inputID, count-1);
can_look_back=true;
past = &object_cast<Vector<float> > (pastInputValue);
}
ObjectRef nextInputValue = getInput(inputID, count+1);
can_look_ahead=true;
next = &object_cast<Vector<float> > (nextInputValue);
for (int i=0;i<outputLength;i++)
output[i]=0;
int before = (outputLength-inputLength)/2;
int after = outputLength - inputLength - before;
int i,j;
//cerr << before << " " << after << endl;
if (can_look_back)
for (i=0, j=inputLength-before ; i < before ; i++, j++)
output[i]=(*past)[j];
if (can_look_ahead)
for (i=0, j=outputLength-after ; i < after ; i++, j++)
output[j]=(*next)[i];
for (int i=0;i<inputLength;i++)
{
output[i+before]=in[i];
}
}
};
}//namespace FD
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