// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" using namespace std; namespace FD { class OverlapAndAdd; DECLARE_NODE(OverlapAndAdd) /*Node * @name OverlapAndAdd * @category DSP:Audio * @description No description available * @input_name INPUT * @input_description No description available * @output_name OUTPUT * @output_description No description available END*/ class OverlapAndAdd : public BufferedNode { int inputID; int outputID; public: OverlapAndAdd(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); inputsCache[inputID].lookBack = 1; inputsCache[inputID].lookAhead = 1; } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); int outputLength = inputLength >> 1; Vector &output = *Vector::alloc(outputLength); out[count] = &output; const Vector *past; const Vector *next; bool can_look_back = false; bool can_look_ahead = false; if (count > 0) { ObjectRef pastInputValue = getInput(inputID, count-1); can_look_back=true; past = &object_cast > (pastInputValue); } ObjectRef nextInputValue = getInput(inputID, count+1); can_look_ahead=true; next = &object_cast > (nextInputValue); int before = (inputLength-outputLength)/2; int after = inputLength - outputLength - before; int i,j; for (int i=0;i