// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class PackFrames;
DECLARE_NODE(PackFrames)
/*Node
*
* @name PackFrames
* @category DSP:Base
* @description No description available
*
* @input_name INPUT
* @input_description No description available
*
* @output_name OUTPUT
* @output_description No description available
*
* @parameter_name LENGTH
* @parameter_description No description available
*
* @parameter_name BACK
* @parameter_description No description available
*
* @parameter_name FRONT
* @parameter_description No description available
*
END*/
class PackFrames : public BufferedNode {
int inputID;
int outputID;
int front;
int back;
int length;
public:
PackFrames(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
length = dereference_cast<int> (parameters.get("LENGTH"));
front = dereference_cast<int> (parameters.get("FRONT"));
back = dereference_cast<int> (parameters.get("BACK"));
inputsCache[inputID].lookAhead=front;
inputsCache[inputID].lookBack=back;
}
void calculate(int output_id, int count, Buffer &out)
{
int cnt=0;
ObjectRef inputValue;
Vector<float> &output = *Vector<float>::alloc(length*(front+back+1));
out[count] = &output;
for (int i=-back;i<=front;i++)
{
bool ok=true;
if (count+i >= 0)
inputValue = getInput(inputID, count+i);
else
ok=false;
if (!ok)
{
for (int j=0;j<length;j++)
output[cnt++] = 0.0;
} else {
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
for (int j=0;j<length;j++)
output[cnt++] = in[j];
}
}
}
};
}//namespace FD
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