// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include using namespace std; namespace FD { class Pow; DECLARE_NODE(Pow) /*Node * * @name Pow * @category DSP:Base * @description Raises the input vector to a certain power * * @input_name INPUT * @input_type Vector * @input_description Input vector * * @output_name OUTPUT * @output_type Vector * @output_description Result: INPUT.^EXP * * @parameter_name EXP * @parameter_type float * @parameter_description Exponent * END*/ class Pow : public BufferedNode { int inputID; int outputID; float exponent; public: Pow(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); exponent = dereference_cast (parameters.get("EXP")); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(inputLength); out[count] = &output; for (int i=0;i 0) output[i]=pow(in[i],exponent); else output[i]=0; } } }; }//namespace FD