// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include <math.h>
using namespace std;
namespace FD {
class Pow;
DECLARE_NODE(Pow)
/*Node
*
* @name Pow
* @category DSP:Base
* @description Raises the input vector to a certain power
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input vector
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Result: INPUT.^EXP
*
* @parameter_name EXP
* @parameter_type float
* @parameter_description Exponent
*
END*/
class Pow : public BufferedNode {
int inputID;
int outputID;
float exponent;
public:
Pow(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
exponent = dereference_cast<float> (parameters.get("EXP"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(inputLength);
out[count] = &output;
for (int i=0;i<inputLength;i++)
{
if (in[i] > 0)
output[i]=pow(in[i],exponent);
else
output[i]=0;
}
}
};
}//namespace FD
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