// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include #include "vec.h" using namespace std; namespace FD { class Sqrt; DECLARE_NODE(Sqrt) /*Node * * @name Sqrt * @category DSP:Base * @description Square root of a vector * * @input_name INPUT * @input_type Vector * @input_description Input vector * * @output_name OUTPUT * @output_type Vector * @output_description Result vector of square root * END*/ class Sqrt : public BufferedNode { int inputID; int outputID; public: Sqrt(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(inputLength); out[count] = &output; vec_sqrt(&in[0], &output[0], inputLength); } NO_ORDER_NODE_SPEEDUP(Sqrt) }; }//namespace FD