// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class UpSample;
DECLARE_NODE(UpSample)
/*Node
*
* @name UpSample
* @category DSP:Base
* @description Upsamples a signal by inserting zeros at regular interval
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input frames
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Upsampled output
*
* @parameter_name FACTOR
* @parameter_type int
* @parameter_description Upsampling factor
*
END*/
class UpSample : public BufferedNode {
int inputID;
int outputID;
int factor;
public:
UpSample(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
factor = dereference_cast<int> (parameters.get("FACTOR"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
int outputLength = inputLength*factor;
Vector<float> &output = *Vector<float>::alloc(outputLength);
out[count] = &output;
int i,j;
for (i=0;i<outputLength;i++)
output[i]=0;
for (i=0,j=0;i<outputLength;j++,i+=factor)
{
output[i]=in[j];
}
}
};
}//namespace FD
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