// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include "Matrix.h" using namespace std; namespace FD { class MatProduct; DECLARE_NODE(MatProduct) /*Node * * @name MatProduct * @category Matrix * @description Matrix x vector product * * @input_name INPUT * @input_description Input vector * @input_type Vector * * @input_name MATRIX * @input_description Matrix * @input_type Matrix * * @output_name OUTPUT * @output_description Result * @output_type Vector * END*/ class MatProduct : public BufferedNode { int inputID; int matrixID; int outputID; public: MatProduct(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); matrixID = addInput("MATRIX"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); ObjectRef matrixValue = getInput(matrixID, count); const Vector &in = object_cast > (inputValue); const Matrix &mat = object_cast > (matrixValue); int inputLength = in.size(); int outputLength = mat.nrows(); if (mat.ncols() != inputLength) throw new NodeException(this, "matrix columns doesn't match vector length", __FILE__, __LINE__); Vector &output = *Vector::alloc(inputLength); out[count] = &output; for (int i=0;i