// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include "Matrix.h"
using namespace std;
namespace FD {
class MatProduct;
DECLARE_NODE(MatProduct)
/*Node
*
* @name MatProduct
* @category Matrix
* @description Matrix x vector product
*
* @input_name INPUT
* @input_description Input vector
* @input_type Vector<float>
*
* @input_name MATRIX
* @input_description Matrix
* @input_type Matrix<float>
*
* @output_name OUTPUT
* @output_description Result
* @output_type Vector<float>
*
END*/
class MatProduct : public BufferedNode {
int inputID;
int matrixID;
int outputID;
public:
MatProduct(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
matrixID = addInput("MATRIX");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
ObjectRef matrixValue = getInput(matrixID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
const Matrix<float> &mat = object_cast<Matrix<float> > (matrixValue);
int inputLength = in.size();
int outputLength = mat.nrows();
if (mat.ncols() != inputLength)
throw new NodeException(this, "matrix columns doesn't match vector length", __FILE__, __LINE__);
Vector<float> &output = *Vector<float>::alloc(inputLength);
out[count] = &output;
for (int i=0;i<outputLength;i++)
{
output[i] = 0;
for (int j=0;j<inputLength;j++)
output[i] += mat[i][j] * in[j];
}
}
};
}//namespace FD
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