// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class Sum;
DECLARE_NODE(Sum)
/*Node
*
* @name Sum
* @category Vector
* @description Sum of all the elements of a vector
*
* @input_name INPUT
* @input_description The input vector
* @input_type Vector<float>
*
* @output_name OUTPUT
* @output_description The sum
* @output_type float
*
END*/
class Sum : public BufferedNode {
int inputID;
int outputID;
public:
Sum(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
float val = 0;
for (int i=0;i<inputLength;i++)
{
val+=in[i];
}
out[count] = Float::alloc(val);
}
NO_ORDER_NODE_SPEEDUP(Sum)
};
}//namespace FD
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