// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "vmethod.h" using namespace std; namespace FD { class VMethod; DECLARE_NODE(VMethod) /*Node * * @name VMethod * @category General * @description Applies a certain method on an object int or float. The name of the method to call can be: log, exp, sin or cos. * * @input_name INPUT * @input_type int or float * @input_description Object on wich the method will be applied * * @output_name OUTPUT * @output_type int or float * @output_description Return value of the method * * @parameter_name METHOD * @parameter_type string * @parameter_description The name of the method to call * END*/ class VMethod : public BufferedNode { int inputID; int outputID; string methodName; int methID; public: VMethod(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); methodName = object_cast (parameters.get("METHOD")); methID = vmethod()->lookup(methodName); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); out[count] = vmethod()->call(methID, inputValue); } }; }//namespace FD