// Copyright (C) 2001 Jean-Marc Valin // Written by Jezar at Dreampoint, June 2000 // http://www.dreampoint.co.uk // This code is public domain #ifndef REVERB_H #define REVERB_H namespace FD { #define undenormalise(sample) if(((*(unsigned int*)&sample)&0x7f800000)==0) sample=0.0f class allpass { public: allpass(); void setbuffer(float *buf, int size); inline float process(float inp); void mute(); void setfeedback(float val); float getfeedback(); // private: float feedback; float *buffer; int bufsize; int bufidx; }; // Big to inline - but crucial for speed inline float allpass::process(float input) { float output; float bufout; bufout = buffer[bufidx]; undenormalise(bufout); output = -input + bufout; buffer[bufidx] = input + (bufout*feedback); if(++bufidx>=bufsize) bufidx = 0; return output; } class comb { public: comb(); void setbuffer(float *buf, int size); inline float process(float inp); void mute(); void setdamp(float val); float getdamp(); void setfeedback(float val); float getfeedback(); private: float feedback; float filterstore; float damp1; float damp2; float *buffer; int bufsize; int bufidx; }; // Big to inline - but crucial for speed inline float comb::process(float input) { float output; output = buffer[bufidx]; undenormalise(output); filterstore = (output*damp2) + (filterstore*damp1); undenormalise(filterstore); buffer[bufidx] = input + (filterstore*feedback); if(++bufidx>=bufsize) bufidx = 0; return output; } const int numcombs = 8; const int numallpasses = 4; const float muted = 0; const float fixedgain = 0.015f; const float scalewet = 3; const float scaledry = 2; const float scaledamp = 0.4f; const float scaleroom = 0.28f; const float offsetroom = 0.7f; const float initialroom = 0.5f; const float initialdamp = 0.5f; const float initialwet = 1/scalewet; const float initialdry = 0; const float initialwidth = 1; const float initialmode = 0; const float freezemode = 0.5f; const int stereospread = 23; // These values assume 44.1KHz sample rate // they will probably be OK for 48KHz sample rate // but would need scaling for 96KHz (or other) sample rates. // The values were obtained by listening tests. const int combtuningL1 = 1116; const int combtuningR1 = 1116+stereospread; const int combtuningL2 = 1188; const int combtuningR2 = 1188+stereospread; const int combtuningL3 = 1277; const int combtuningR3 = 1277+stereospread; const int combtuningL4 = 1356; const int combtuningR4 = 1356+stereospread; const int combtuningL5 = 1422; const int combtuningR5 = 1422+stereospread; const int combtuningL6 = 1491; const int combtuningR6 = 1491+stereospread; const int combtuningL7 = 1557; const int combtuningR7 = 1557+stereospread; const int combtuningL8 = 1617; const int combtuningR8 = 1617+stereospread; const int allpasstuningL1 = 556; const int allpasstuningR1 = 556+stereospread; const int allpasstuningL2 = 441; const int allpasstuningR2 = 441+stereospread; const int allpasstuningL3 = 341; const int allpasstuningR3 = 341+stereospread; const int allpasstuningL4 = 225; const int allpasstuningR4 = 225+stereospread; class revmodel { public: revmodel(); void mute(); void processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip); void processreplace(const float *inputL, const float *inputR, float *outputL, float *outputR, long numsamples, int skip); void setroomsize(float value); float getroomsize(); void setdamp(float value); float getdamp(); void setwet(float value); float getwet(); void setdry(float value); float getdry(); void setwidth(float value); float getwidth(); void setmode(float value); float getmode(); private: void update(); private: float gain; float roomsize,roomsize1; float damp,damp1; float wet,wet1,wet2; float dry; float width; float mode; // The following are all declared inline // to remove the need for dynamic allocation // with its subsequent error-checking messiness // Comb filters comb combL[numcombs]; comb combR[numcombs]; // Allpass filters allpass allpassL[numallpasses]; allpass allpassR[numallpasses]; // Buffers for the combs float bufcombL1[combtuningL1]; float bufcombR1[combtuningR1]; float bufcombL2[combtuningL2]; float bufcombR2[combtuningR2]; float bufcombL3[combtuningL3]; float bufcombR3[combtuningR3]; float bufcombL4[combtuningL4]; float bufcombR4[combtuningR4]; float bufcombL5[combtuningL5]; float bufcombR5[combtuningR5]; float bufcombL6[combtuningL6]; float bufcombR6[combtuningR6]; float bufcombL7[combtuningL7]; float bufcombR7[combtuningR7]; float bufcombL8[combtuningL8]; float bufcombR8[combtuningR8]; // Buffers for the allpasses float bufallpassL1[allpasstuningL1]; float bufallpassR1[allpasstuningR1]; float bufallpassL2[allpasstuningL2]; float bufallpassR2[allpasstuningR2]; float bufallpassL3[allpasstuningL3]; float bufallpassR3[allpasstuningR3]; float bufallpassL4[allpasstuningL4]; float bufallpassR4[allpasstuningR4]; }; }//namespace FD #endif