// Copyright (C) 2001 Jean-Marc Valin

// Allpass filter implementation
//
// Written by Jezar at Dreampoint, June 2000
// http://www.dreampoint.co.uk
// This code is public domain

#include "reverb.h"

//@implements Reverb
namespace FD {

allpass::allpass()
{
   bufidx = 0;
}

void allpass::setbuffer(float *buf, int size) 
{
   buffer = buf; 
   bufsize = size;
}

void allpass::mute()
{
   for (int i=0; i<bufsize; i++)
      buffer[i]=0;
}

void allpass::setfeedback(float val) 
{
   feedback = val;
}

float allpass::getfeedback() 
{
   return feedback;
}

//ends// Comb filter implementation
//
// Written by Jezar at Dreampoint, June 2000
// http://www.dreampoint.co.uk
// This code is public domain


comb::comb()
{
   filterstore = 0;
   bufidx = 0;
}

void comb::setbuffer(float *buf, int size) 
{
   buffer = buf; 
   bufsize = size;
}

void comb::mute()
{
   for (int i=0; i<bufsize; i++)
      buffer[i]=0;
}

void comb::setdamp(float val) 
{
   damp1 = val; 
   damp2 = 1-val;
}

float comb::getdamp() 
{
   return damp1;
}

void comb::setfeedback(float val) 
{
   feedback = val;
}

float comb::getfeedback() 
{
   return feedback;
}


revmodel::revmodel()
{
   // Tie the components to their buffers
   combL[0].setbuffer(bufcombL1,combtuningL1);
   combR[0].setbuffer(bufcombR1,combtuningR1);
   combL[1].setbuffer(bufcombL2,combtuningL2);
   combR[1].setbuffer(bufcombR2,combtuningR2);
   combL[2].setbuffer(bufcombL3,combtuningL3);
   combR[2].setbuffer(bufcombR3,combtuningR3);
   combL[3].setbuffer(bufcombL4,combtuningL4);
   combR[3].setbuffer(bufcombR4,combtuningR4);
   combL[4].setbuffer(bufcombL5,combtuningL5);
   combR[4].setbuffer(bufcombR5,combtuningR5);
   combL[5].setbuffer(bufcombL6,combtuningL6);
   combR[5].setbuffer(bufcombR6,combtuningR6);
   combL[6].setbuffer(bufcombL7,combtuningL7);
   combR[6].setbuffer(bufcombR7,combtuningR7);
   combL[7].setbuffer(bufcombL8,combtuningL8);
   combR[7].setbuffer(bufcombR8,combtuningR8);
   allpassL[0].setbuffer(bufallpassL1,allpasstuningL1);
   allpassR[0].setbuffer(bufallpassR1,allpasstuningR1);
   allpassL[1].setbuffer(bufallpassL2,allpasstuningL2);
   allpassR[1].setbuffer(bufallpassR2,allpasstuningR2);
   allpassL[2].setbuffer(bufallpassL3,allpasstuningL3);
   allpassR[2].setbuffer(bufallpassR3,allpasstuningR3);
   allpassL[3].setbuffer(bufallpassL4,allpasstuningL4);
   allpassR[3].setbuffer(bufallpassR4,allpasstuningR4);

   // Set default values
   allpassL[0].setfeedback(0.5f);
   allpassR[0].setfeedback(0.5f);
   allpassL[1].setfeedback(0.5f);
   allpassR[1].setfeedback(0.5f);
   allpassL[2].setfeedback(0.5f);
   allpassR[2].setfeedback(0.5f);
   allpassL[3].setfeedback(0.5f);
   allpassR[3].setfeedback(0.5f);
   setwet(initialwet);
   setroomsize(initialroom);
   setdry(initialdry);
   setdamp(initialdamp);
   setwidth(initialwidth);
   setmode(initialmode);

	// Buffer will be full of rubbish - so we MUST mute them
   mute();
}

void revmodel::mute()
{
   if (getmode() >= freezemode)
      return;

   for (int i=0;i<numcombs;i++)
   {
      combL[i].mute();
      combR[i].mute();
   }
   for (int i=0;i<numallpasses;i++)
   {
      allpassL[i].mute();
      allpassR[i].mute();
   }
}

void revmodel::processreplace(const float *inputL, const float *inputR, float *outputL, float *outputR, long numsamples, int skip)
{
   float outL,outR,input;

   while(numsamples-- > 0)
   {
      outL = outR = 0;
      input = (*inputL + *inputR) * gain;

      // Accumulate comb filters in parallel
      for(int i=0; i<numcombs; i++)
      {
	 outL += combL[i].process(input);
	 outR += combR[i].process(input);
      }

      // Feed through allpasses in series
      for(int i=0; i<numallpasses; i++)
      {
	 outL = allpassL[i].process(outL);
	 outR = allpassR[i].process(outR);
      }

      // Calculate output REPLACING anything already there
      *outputL = outL*wet1 + outR*wet2 + *inputL*dry;
      *outputR = outR*wet1 + outL*wet2 + *inputR*dry;

      // Increment sample pointers, allowing for interleave (if any)
      inputL += skip;
      inputR += skip;
      outputL += skip;
      outputR += skip;
   }
}

void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
{
   float outL,outR,input;

   while(numsamples-- > 0)
   {
      outL = outR = 0;
      input = (*inputL + *inputR) * gain;

      // Accumulate comb filters in parallel
      for(int i=0; i<numcombs; i++)
      {
	 outL += combL[i].process(input);
	 outR += combR[i].process(input);
      }

      // Feed through allpasses in series
      for(int i=0; i<numallpasses; i++)
      {
	 outL = allpassL[i].process(outL);
	 outR = allpassR[i].process(outR);
      }

      // Calculate output MIXING with anything already there
      *outputL += outL*wet1 + outR*wet2 + *inputL*dry;
      *outputR += outR*wet1 + outL*wet2 + *inputR*dry;

      // Increment sample pointers, allowing for interleave (if any)
      inputL += skip;
      inputR += skip;
      outputL += skip;
      outputR += skip;
   }
}

void revmodel::update()
{
// Recalculate internal values after parameter change

   int i;

   wet1 = wet*(width/2 + 0.5f);
   wet2 = wet*((1-width)/2);

   if (mode >= freezemode)
   {
      roomsize1 = 1;
      damp1 = 0;
      gain = muted;
   }
   else
   {
      roomsize1 = roomsize;
      damp1 = damp;
      gain = fixedgain;
   }

   for(i=0; i<numcombs; i++)
   {
      combL[i].setfeedback(roomsize1);
      combR[i].setfeedback(roomsize1);
   }

   for(i=0; i<numcombs; i++)
   {
      combL[i].setdamp(damp1);
      combR[i].setdamp(damp1);
   }
}

// The following get/set functions are not inlined, because
// speed is never an issue when calling them, and also
// because as you develop the reverb model, you may
// wish to take dynamic action when they are called.

void revmodel::setroomsize(float value)
{
   roomsize = (value*scaleroom) + offsetroom;
   update();
}

float revmodel::getroomsize()
{
   return (roomsize-offsetroom)/scaleroom;
}

void revmodel::setdamp(float value)
{
   damp = value*scaledamp;
   update();
}

float revmodel::getdamp()
{
   return damp/scaledamp;
}

void revmodel::setwet(float value)
{
   wet = value*scalewet;
   update();
}

float revmodel::getwet()
{
   return wet/scalewet;
}

void revmodel::setdry(float value)
{
   dry = value*scaledry;
}

float revmodel::getdry()
{
   return dry/scaledry;
}

void revmodel::setwidth(float value)
{
   width = value;
   update();
}

float revmodel::getwidth()
{
   return width;
}

void revmodel::setmode(float value)
{
   mode = value;
   update();
}

float revmodel::getmode()
{
   if (mode >= freezemode)
      return 1;
   else
      return 0;
}

//ends
}//namespace FD


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