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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// Produce stack trace. I'm guessing (hoping!) the code is much like
// for x86. For apple machines, at least, it seems to be; see
// http://developer.apple.com/documentation/mac/runtimehtml/RTArch-59.html
// http://www.linux-foundation.org/spec/ELF/ppc64/PPC-elf64abi-1.9.html#STACK
// Linux has similar code: http://patchwork.ozlabs.org/linuxppc/patch?id=8882
#include <stdint.h> // for uintptr_t
#include <stdlib.h> // for NULL
#include <google/stacktrace.h>
// Given a pointer to a stack frame, locate and return the calling
// stackframe, or return NULL if no stackframe can be found. Perform sanity
// checks (the strictness of which is controlled by the boolean parameter
// "STRICT_UNWINDING") to reduce the chance that a bad pointer is returned.
template<bool STRICT_UNWINDING>
static void **NextStackFrame(void **old_sp) {
void **new_sp = (void **) *old_sp;
// Check that the transition from frame pointer old_sp to frame
// pointer new_sp isn't clearly bogus
if (STRICT_UNWINDING) {
// With the stack growing downwards, older stack frame must be
// at a greater address that the current one.
if (new_sp <= old_sp) return NULL;
// Assume stack frames larger than 100,000 bytes are bogus.
if ((uintptr_t)new_sp - (uintptr_t)old_sp > 100000) return NULL;
} else {
// In the non-strict mode, allow discontiguous stack frames.
// (alternate-signal-stacks for example).
if (new_sp == old_sp) return NULL;
// And allow frames upto about 1MB.
if ((new_sp > old_sp)
&& ((uintptr_t)new_sp - (uintptr_t)old_sp > 1000000)) return NULL;
}
if ((uintptr_t)new_sp & (sizeof(void *) - 1)) return NULL;
return new_sp;
}
// If you change this function, also change GetStackFrames below.
int GetStackTrace(void** result, int max_depth, int skip_count) {
void **sp;
// Apple OS X uses an old version of gnu as -- both Darwin 7.9.0 (Panther)
// and Darwin 8.8.1 (Tiger) use as 1.38. This means we have to use a
// different asm syntax. I don't know quite the best way to discriminate
// systems using the old as from the new one; I've gone with __APPLE__.
// TODO(csilvers): use autoconf instead, to look for 'as --version' == 1 or 2
#ifdef __APPLE__
__asm__ volatile ("mr %0,r1" : "=r" (sp));
#else
__asm__ volatile ("mr %0,1" : "=r" (sp));
#endif
int n = 0;
while (sp && n < max_depth) {
if (skip_count > 0) {
skip_count--;
} else {
// sp[2] holds the "Link Record", according to RTArch-59.html.
// On PPC, the Link Record is the return address of the
// subroutine call (what instruction we run after our function
// finishes). This is the same as the stack-pointer of our
// parent routine, which is what we want here. We believe that
// the compiler will always set up the LR for subroutine calls.
//
// It may be possible to get the stack-pointer of the parent
// routine directly. In my experiments, this code works:
// result[n++] = NextStackFrame(sp)[-18]
// But I'm not sure what this is doing, exactly, or how reliable it is.
result[n++] = *(sp+2); // sp[2] holds the Link Record (return address)
}
// Use strict unwinding rules.
sp = NextStackFrame<true>(sp);
}
return n;
}
// If you change this function, also change GetStackTrace above:
//
// This GetStackFrames routine shares a lot of code with GetStackTrace
// above. This code could have been refactored into a common routine,
// and then both GetStackTrace/GetStackFrames could call that routine.
// There are two problems with that:
//
// (1) The performance of the refactored-code suffers substantially - the
// refactored needs to be able to record the stack trace when called
// from GetStackTrace, and both the stack trace and stack frame sizes,
// when called from GetStackFrames - this introduces enough new
// conditionals that GetStackTrace performance can degrade by as much
// as 50%.
//
// (2) Whether the refactored routine gets inlined into GetStackTrace and
// GetStackFrames depends on the compiler, and we can't guarantee the
// behavior either-way, even with "__attribute__ ((always_inline))"
// or "__attribute__ ((noinline))". But we need this guarantee or the
// frame counts may be off by one.
//
// Both (1) and (2) can be addressed without this code duplication, by
// clever use of template functions, and by defining GetStackTrace and
// GetStackFrames as macros that expand to these template functions.
// However, this approach comes with its own set of problems - namely,
// macros and preprocessor trouble - for example, if GetStackTrace
// and/or GetStackFrames is ever defined as a member functions in some
// class, we are in trouble.
int GetStackFrames(void** pcs, int *sizes, int max_depth, int skip_count) {
void **sp;
// Apple OS X uses an old version of gnu as -- both Darwin 7.9.0 (Panther)
// and Darwin 8.8.1 (Tiger) use as 1.38. This means we have to use a
// different asm syntax. I don't know quite the best way to discriminate
// systems using the old as from the new one; I've gone with __APPLE__.
#ifdef __APPLE__
__asm__ volatile ("mr %0,r1" : "=r" (sp));
#else
__asm__ volatile ("mr %0,1" : "=r" (sp));
#endif
int n = 0;
while (sp && n < max_depth) {
// The GetStackFrames routine is called when we are in some
// informational context (the failure signal handler for example).
// Use the non-strict unwinding rules to produce a stack trace
// that is as complete as possible (even if it contains a few bogus
// entries in some rare cases).
void **next_sp = NextStackFrame<false>(sp);
if (skip_count > 0) {
skip_count--;
} else {
// sp[2] holds the "Link Record", according to RTArch-59.html.
// On PPC, the Link Record is the return address of the
// subroutine call (what instruction we run after our function
// finishes). This is the same as the stack-pointer of our
// parent routine, which is what we want here. We believe that
// the compiler will always set up the LR for subroutine calls.
//
// It may be possible to get the stack-pointer of the parent
// routine directly. In my experiments, this code works:
// pcs[n] = NextStackFrame(sp)[-18]
// But I'm not sure what this is doing, exactly, or how reliable it is.
pcs[n] = *(sp+2); // sp[2] holds the Link Record (return address)
if (next_sp > sp) {
sizes[n] = (uintptr_t)next_sp - (uintptr_t)sp;
} else {
// A frame-size of 0 is used to indicate unknown frame size.
sizes[n] = 0;
}
n++;
}
sp = next_sp;
}
return n;
}
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