///////////////////////////////////////////////////////////////////////////////
// MQ4CPP - Message queuing for C++
// Copyright (C) 2004-2007 Riccardo Pompeo (Italy)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#ifndef __REQUESTREPLY__
#define __REQUESTREPLY__
#include "MessageProxy.h"
#include <vector>
using namespace std;
class Client : public Observer
{
protected:
bool itsConnected;
MQHANDLE itsProxy;
MQHANDLE itsServer;
unsigned short itsMsgCnt;
string itsHost;
int itsPort;
string itsTarget; //v1.5
NetworkMessage* itsMessage;
unsigned long itsSendTime;
int itsRetryCount; // ++ v1.2
string itsTopic;
typedef struct FailoverEntryStruct
{
string host;
int port;
} FailoverEntry;
std::vector<FailoverEntry*> itsFailoverList;
unsigned itsFailoverCnt;
public:
Client(const char* theName, const char* theTarget);
Client(const char* theName, const char* theHost,int thePort, const char* theTarget);
virtual ~Client();
virtual void addFailoverHost(char* theHost,int thePort);
virtual bool sendMessage(string theBuffer);
virtual bool test(const char* theHost,int thePort, const char* theTarget);
virtual bool isConnected();
virtual void setTopic(const char* theTopic);
protected:
virtual bool send(string theBuffer);
virtual void onLookup(LookupReplyMessage* theMessage);
virtual NetworkMessage* onRequest(NetworkMessage* theMessage);
virtual void onWakeup(Wakeup* theMessage);
virtual void success(string theBuffer)=0;
virtual void fail(string theError)=0;
virtual void lookup(bool findHost=false);
virtual void postToProxy();
virtual void reset();
};
class Server : public Observer
{
public:
Server(const char* theName);
virtual ~Server();
protected:
virtual NetworkMessage* onRequest(NetworkMessage* theMessage);
virtual string service(string theBuffer)=0;
};
#endif
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