///////////////////////////////////////////////////////////////////////////////
// MQ4CPP - Message queuing for C++
// Copyright (C) 2004-2007 Riccardo Pompeo (Italy)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#ifndef __SESSION__
#define __SESSION__
#include "RequestReply.h"
#include "Properties.h"
#ifdef WIN32
#pragma warning(disable : 4996)
#endif
class ReplicationHost : public Client
{
public:
typedef enum { STOP, WAIT, SUCCESS, FAIL } ClientState;
protected:
ClientState itsState;
public:
ReplicationHost(const char* theName, const char* theHost,int thePort, const char* theTarget);
virtual ~ReplicationHost();
ClientState state() { return itsState; };
virtual bool send(string theBuffer);
protected:
virtual void success(string theBuffer);
virtual void fail(string theError);
};
class Session : protected Server
{
protected:
bool itsModified;
bool itsAutoCommit;
ListProperty itsPropertiesList;
vector<ReplicationHost*> itsReplicaList;
public:
Session(const char* theName,bool theAutoCommit=false);
virtual ~Session();
void addReplicationHost(char* theHostName,int thePort);
char getChar(const char* thePropertyName);
void setChar(const char* thePropertyName,char theValue);
short getShortInt(const char* thePropertyName);
void setShortInt(const char* thePropertyName,short theValue);
long getLong(const char* thePropertyName);
void setLong(const char* thePropertyName,long theValue);
string getString(const char* thePropertyName);
void setString(const char* thePropertyName,const char* theValue);
void commit();
bool store(const char* theFileName); // ++ v1.5
bool load(const char* theFileName); // ++ v1.5
protected:
virtual void replication();
virtual string service(string theBuffer);
ListProperty* getList(const char* thePropertyName); // v1.3
void setList(const char* thePropertyName,ListProperty* theValue); // v1.3
};
class StatefulServer : public Server
{
protected:
Session* itsSession;
public:
StatefulServer(const char* theName);
virtual ~StatefulServer();
void addReplicationHost(char* theHostName,int thePort);
};
#endif
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