/////////////////////////////////////////////////////////////////////////////// // MQ4CPP - Message queuing for C++ // Copyright (C) 2004-2007 Riccardo Pompeo (Italy) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // #ifndef __THREAD__ #define __THREAD__ #include "Exception.h" #ifdef WIN32 #include #else #include #include #endif class ThreadException : public Exception { private: string msg; public: ThreadException(string m); ThreadException(const char* m); virtual ~ThreadException() {}; virtual string getMessage() const; }; class Thread { protected: string m_strName; #ifdef WIN32 HANDLE m_hThread; CRITICAL_SECTION m_hMutex; LONG volatile itsWorkingThreadID; LONG volatile itsRunningFlag; LONG volatile itsSuspendedFlag; #else pthread_t m_hThread; pthread_mutex_t m_hMutex; pthread_mutex_t m_hSuspendMutex; pthread_cond_t m_SuspendCondition; unsigned long itsWorkingThreadID; bool itsRunningFlag; bool itsSuspendedFlag; #endif static bool itsShutdownInProgress; public: Thread(const char* nm); virtual ~Thread(); const char* getName() const; void start(); virtual void run(); static void sleep(long ms); void suspend(); void resume(); void stop(bool cancel=true); void setPriority(int p); void setAffinity(unsigned cpu); bool wait(long ms=5000); void release(); bool is(const char* theName); void running(); bool isRunning(); bool isSuspended(); static void shutdownInProgress(); static bool isShuttingDown() { return itsShutdownInProgress; }; static unsigned long threadID(); public: // Thread priorities static const int P_ABOVE_NORMAL; static const int P_BELOW_NORMAL; static const int P_HIGHEST; static const int P_IDLE; static const int P_LOWEST; static const int P_NORMAL; static const int P_CRITICAL; }; extern "C" { #ifdef WIN32 unsigned int _ou_thread_proc(void* param); #else void* _ou_thread_proc(void* param); #endif } #endif