package Class::MakeMethods::Emulator::Inheritable;
use strict;
use Class::MakeMethods::Template::ClassInherit;
use Class::MakeMethods::Emulator qw( namespace_capture namespace_release );
my $emulation_target = 'Class::Data::Inheritable';
sub import {
my $mm_class = shift;
if ( scalar @_ and $_[0] =~ /^-take_namespace/ and shift) {
namespace_capture(__PACKAGE__, $emulation_target);
} elsif ( scalar @_ and $_[0] =~ /^-release_namespace/ and shift) {
namespace_release(__PACKAGE__, $emulation_target);
}
# The fallback should really be to NEXT::import.
$mm_class->SUPER::import( @_ );
}
########################################################################
sub mk_classdata {
my $declaredclass = shift;
my $attribute = shift;
Class::MakeMethods::Template::ClassInherit->make(
-TargetClass => $declaredclass,
'scalar' => [ -interface => { '*'=>'get_set', '_*_accessor'=>'get_set' },
$attribute ],
);
if ( scalar @_ ) {
$declaredclass->$attribute( @_ );
}
}
########################################################################
1;
__END__
=head1 NAME
Class::MakeMethods::Emulator::Inheritable - Emulate Class::Inheritable
=head1 SYNOPSIS
package Stuff;
use base qw(Class::MakeMethods::Emulator::Inheritable);
# Set up DataFile as inheritable class data.
Stuff->mk_classdata('DataFile');
# Declare the location of the data file for this class.
Stuff->DataFile('/etc/stuff/data');
=head1 DESCRIPTION
This module is an adaptor that provides emulatation of Class::Data::Inheritable by invoking similiar functionality provided by Class::MakeMethods::ClassInherit.
The public interface provided by Class::MakeMethods::Emulator::Inheritable is identical to that of Class::Data::Inheritable.
Class::Data::Inheritable is for creating accessor/mutators to class
data. That is, if you want to store something about your class as a
whole (instead of about a single object). This data is then inherited
by your subclasses and can be overriden.
=head1 USAGE
As specified by L<Class::Data::Inheritable>, clients should inherit from this module and then invoke the mk_classdata() method for each class method desired:
Class->mk_classdata($data_accessor_name);
This is a class method used to declare new class data accessors. A
new accessor will be created in the Class using the name from
$data_accessor_name.
Class->mk_classdata($data_accessor_name, $initial_value);
You may also pass a second argument to initialize the value.
To facilitate overriding, mk_classdata creates an alias to the
accessor, _field_accessor(). So Suitcase() would have an alias
_Suitcase_accessor() that does the exact same thing as Suitcase().
This is useful if you want to alter the behavior of a single accessor
yet still get the benefits of inheritable class data. For example.
sub Suitcase {
my($self) = shift;
warn "Fashion tragedy" if @_ and $_[0] eq 'Plaid';
$self->_Suitcase_accessor(@_);
}
=head1 COMPATIBILITY
Note that the internal implementation of Class::MakeMethods::ClassInherit does not match that of Class::Data::Inheritable. In particular, Class::Data::Inheritable installs new methods in subclasses when they first initialize their value, while
=head1 EXAMPLE
The example provided by L<Class::Data::Inheritable> is equally applicable to this emulator.
package Pere::Ubu;
use base qw(Class::MakeMethods::Emulator::Inheritable);
Pere::Ubu->mk_classdata('Suitcase');
will generate the method Suitcase() in the class Pere::Ubu.
This new method can be used to get and set a piece of class data.
Pere::Ubu->Suitcase('Red');
$suitcase = Pere::Ubu->Suitcase;
The interesting part happens when a class inherits from Pere::Ubu:
package Raygun;
use base qw(Pere::Ubu);
# Raygun's suitcase is Red.
$suitcase = Raygun->Suitcase;
Raygun inherits its Suitcase class data from Pere::Ubu.
Inheritance of class data works analgous to method inheritance. As
long as Raygun does not "override" its inherited class data (by using
Suitcase() to set a new value) it will continue to use whatever is set
in Pere::Ubu and inherit further changes:
# Both Raygun's and Pere::Ubu's suitcases are now Blue
Pere::Ubu->Suitcase('Blue');
However, should Raygun decide to set its own Suitcase() it has now
"overridden" Pere::Ubu and is on its own, just like if it had
overriden a method:
# Raygun has an orange suitcase, Pere::Ubu's is still Blue.
Raygun->Suitcase('Orange');
Now that Raygun has overridden Pere::Ubu futher changes by Pere::Ubu
no longer effect Raygun.
# Raygun still has an orange suitcase, but Pere::Ubu is using Samsonite.
Pere::Ubu->Suitcase('Samsonite');
=head1 SEE ALSO
See L<Class::MakeMethods> for general information about this distribution.
See L<Class::MakeMethods::Emulator> for more about this family of subclasses.
See L<Class::Data::Inheritable> for documentation of the original module.
See L<perltootc> for a discussion of class data in Perl.
See L<Class::MakeMethods::Standard::Inheritable> and L<Class::MakeMethods::Template::ClassInherit> for inheritable data methods.
=cut
syntax highlighted by Code2HTML, v. 0.9.1