#!/usr/bin/env python import os try: import pygame import Numeric as N from pygame.locals import * surfarray = pygame.surfarray if not surfarray: raise ImportError except ImportError: raise ImportError, 'Error Importing Pygame/surfarray or Numeric' pygame.init() print 'Press the mouse button to advance image.' print 'Press the "s" key to save the current image.' def surfdemo_show(array_img, name): "displays a surface, waits for user to continue" screen = pygame.display.set_mode(array_img.shape[:2], 0, 32) surfarray.blit_array(screen, array_img) pygame.display.flip() pygame.display.set_caption(name) while 1: e = pygame.event.wait() if e.type == MOUSEBUTTONDOWN: break elif e.type == KEYDOWN and e.key == K_s: pygame.image.save(screen, name+'.bmp') elif e.type == QUIT: raise SystemExit #allblack allblack = N.zeros((128, 128)) surfdemo_show(allblack, 'allblack') #striped striped = N.zeros((128, 128, 3)) striped[:] = (255, 0, 0) striped[:,::3] = (0, 255, 255) surfdemo_show(striped, 'striped') #imgarray imagename = os.path.join('data', 'arraydemo.bmp') imgsurface = pygame.image.load(imagename) imgarray = surfarray.array2d(imgsurface) surfdemo_show(imgarray, 'imgarray') #flipped flipped = imgarray[:,-1:0:-1] surfdemo_show(flipped, 'flipped') #scaledown scaledown = imgarray[::2,::2] surfdemo_show(scaledown, 'scaledown') #scaleup size = N.array(imgarray.shape)*2 scaleup = N.zeros(size) scaleup[::2,::2] = imgarray scaleup[1::2,::2] = imgarray scaleup[:,1::2] = scaleup[:,::2] surfdemo_show(scaleup, 'scaleup') #redimg rgbarray = surfarray.array3d(imgsurface) redimg = N.array(rgbarray) redimg[:,:,1:] = 0 surfdemo_show(redimg, 'redimg') #soften soften = N.array(rgbarray)*1 soften[1:,:] += rgbarray[:-1,:]*8 soften[:-1,:] += rgbarray[1:,:]*8 soften[:,1:] += rgbarray[:,:-1]*8 soften[:,:-1] += rgbarray[:,1:]*8 soften /= 33 surfdemo_show(soften, 'soften') #crossfade (50%) src = N.array(rgbarray) dest = N.zeros(rgbarray.shape) dest[:] = 20, 50, 100 diff = (dest - src) * 0.50 xfade = src + diff.astype(N.Int) surfdemo_show(xfade, 'xfade') #alldone