#!/usr/bin/env python
"""Here we load a .TTF font file, and display it in
a basic pygame window. It demonstrates several of the
Font object attributes. Nothing exciting in here, but
it makes a great example for basic window, event, and
font management."""
import pygame
from pygame.locals import *
def main():
#initialize
pygame.init()
resolution = 400, 200
screen = pygame.display.set_mode(resolution)
#the python 1.5.2 way to set the cursor
apply(pygame.mouse.set_cursor, pygame.cursors.diamond)
#the python 2.0 way to set the cursor
#pygame.mouse.set_cursor(*pygame.cursors.diamond)
fg = 250, 240, 230
bg = 5, 5, 5
wincolor = 40, 40, 90
#fill background
screen.fill(wincolor)
#load font, prepare values
font = pygame.font.Font(None, 80)
text = 'Fonty'
size = font.size(text)
#no AA, no transparancy, normal
ren = font.render(text, 0, fg, bg)
screen.blit(ren, (10, 10))
#no AA, transparancy, underline
font.set_underline(1)
ren = font.render(text, 0, fg)
screen.blit(ren, (10, 40 + size[1]))
font.set_underline(0)
#AA, no transparancy, bold
font.set_bold(1)
ren = font.render(text, 1, fg, bg)
screen.blit(ren, (30 + size[0], 10))
font.set_bold(0)
#AA, transparancy, italic
font.set_italic(1)
ren = font.render(text, 1, fg)
screen.blit(ren, (30 + size[0], 40 + size[1]))
font.set_italic(0)
#show the surface and await user quit
pygame.display.flip()
while 1:
#use event.wait to keep from polling 100% cpu
if pygame.event.wait().type in (QUIT, KEYDOWN, MOUSEBUTTONDOWN):
break
if __name__ == '__main__': main()
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