/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#include <Python.h>
#include <SDL_ttf.h>
/* test font initialization */
#define FONT_INIT_CHECK() \
if(!(*(int*)PyFONT_C_API[2])) \
return RAISE(PyExc_SDLError, "font system not initialized")
#define PYGAMEAPI_FONT_NUMSLOTS 3
typedef struct {
PyObject_HEAD
TTF_Font* font;
PyObject* weakreflist;
} PyFontObject;
#define PyFont_AsFont(x) (((PyFontObject*)x)->font)
#ifndef PYGAMEAPI_FONT_INTERNAL
#define PyFont_Check(x) ((x)->ob_type == (PyTypeObject*)PyFONT_C_API[0])
#define PyFont_Type (*(PyTypeObject*)PyFONT_C_API[0])
#define PyFont_New (*(PyObject*(*)(TTF_Font*))PyFONT_C_API[1])
/*slot 2 taken by FONT_INIT_CHECK*/
#define import_pygame_font() { \
PyObject *module = PyImport_ImportModule("pygame.font"); \
if (module != NULL) { \
PyObject *dict = PyModule_GetDict(module); \
PyObject *c_api = PyDict_GetItemString(dict, PYGAMEAPI_LOCAL_ENTRY); \
if(PyCObject_Check(c_api)) {\
void** localptr = (void**)PyCObject_AsVoidPtr(c_api); \
memcpy(PyFONT_C_API, localptr, sizeof(void*)*PYGAMEAPI_FONT_NUMSLOTS); \
} Py_DECREF(module); } }
#endif
static void* PyFONT_C_API[PYGAMEAPI_FONT_NUMSLOTS] = {NULL};
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