/* pygame - Python Game Library Copyright (C) 2000-2001 Pete Shinners This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Pete Shinners pete@shinners.org */ #include"pygame.h" #include"mixer.h" #include #include /*DOC*/ static char doc_samples[] = /*DOC*/ "pygame.sndarray.samples(Sound) -> Array\n" /*DOC*/ "get a reference to the sound samples\n" /*DOC*/ "\n" /*DOC*/ "This will return an array that directly references the samples\n" /*DOC*/ "in the array.\n" /*DOC*/ ; static PyObject* sndarray_samples(PyObject* self, PyObject* arg) { int dim[2], numdims, type, formatbytes; PyObject *array, *chunkobj; Mix_Chunk* chunk; Uint16 format; int numchannels; if(!PyArg_ParseTuple(arg, "O!", &PySound_Type, &chunkobj)) return NULL; chunk = PySound_AsChunk(chunkobj); if(!Mix_QuerySpec(NULL, &format, &numchannels)) return RAISE(PyExc_SDLError, "Mixer not initialized"); formatbytes = (abs(format)&0xff)/8; switch(format) { case AUDIO_S8: type = PyArray_CHAR; break; case AUDIO_U8: type = PyArray_UBYTE; break; case AUDIO_S16SYS: type = PyArray_SHORT; break; case AUDIO_U16SYS: type = PyArray_USHORT; break; default: return RAISE(PyExc_TypeError, "Unpresentable audio format"); } numdims = (numchannels>1)?2:1; dim[0] = chunk->alen / (numchannels*formatbytes); dim[1] = numchannels; array = PyArray_FromDimsAndData(numdims, dim, type, chunk->abuf); if(array) { Py_INCREF(chunkobj); ((PyArrayObject*)array)->base = chunkobj; ((PyArrayObject*)array)->flags |= SAVESPACE; } return array; } /*DOC*/ static char doc_array[] = /*DOC*/ "pygame.sndarray.array(Sound) -> Array\n" /*DOC*/ "get an array copied from a sound\n" /*DOC*/ "\n" /*DOC*/ "Creates an array with a copy of the sound data.\n" /*DOC*/ ; PyObject* sndarray_array(PyObject* self, PyObject* arg) { PyObject *array, *arraycopy=NULL; /*we'll let numeric do the copying for us*/ array = sndarray_samples(self, arg); if(array) { arraycopy = PyArray_Copy((PyArrayObject*)array); Py_DECREF(array); } return arraycopy; } /*DOC*/ static char doc_make_sound[] = /*DOC*/ "pygame.sndarray.make_sound(array) -> Sound\n" /*DOC*/ "create a new Sound object from array data\n" /*DOC*/ "\n" /*DOC*/ "Create a new playable Sound object from array data\n" /*DOC*/ "the Sound will be a copy of the array samples.\n" /*DOC*/ "\n" /*DOC*/ "The array must be 1-dimensional for mono sound, and.\n" /*DOC*/ "2-dimensional for stereo.\n" /*DOC*/ ; PyObject* sndarray_make_sound(PyObject* self, PyObject* arg) { PyObject *arrayobj; PyArrayObject *array; Mix_Chunk *chunk; Uint16 format; int numchannels, mixerbytes; int loop1, loop2, step1, step2, length, length2=0; Uint8 *src, *dst; if(!PyArg_ParseTuple(arg, "O!", &PyArray_Type, &arrayobj)) return NULL; array = (PyArrayObject*)arrayobj; if(!Mix_QuerySpec(NULL, &format, &numchannels)) return RAISE(PyExc_SDLError, "Mixer not initialized"); if(array->descr->type_num > PyArray_LONG) return RAISE(PyExc_ValueError, "Invalid array datatype for sound"); if(format==AUDIO_S8 || format==AUDIO_U8) mixerbytes = 1; else mixerbytes = 2; /*test array dimensions*/ if(numchannels==1) { if(array->nd != 1) return RAISE(PyExc_ValueError, "Array must be 1-dimensional for mono mixer"); } else { if(array->nd != 2) return RAISE(PyExc_ValueError, "Array must be 2-dimensional for stereo mixer"); if(array->dimensions[1] != numchannels) return RAISE(PyExc_ValueError, "Array depth must match number of mixer channels"); } length = array->dimensions[0]; step1 = array->strides[0]; if(array->nd == 2) { length2 = array->dimensions[1]; step2 = array->strides[1]; } else { length2 = 1; step2 = mixerbytes; /*since length2 == 1, this won't be used for looping*/ } /*create chunk, we are screwed if SDL_mixer ever does more than malloc/free*/ chunk = (Mix_Chunk *)malloc(sizeof(Mix_Chunk)); if ( chunk == NULL ) return RAISE(PyExc_MemoryError, "Cannot allocate chunk\n"); /*let's hope Mix_Chunk never changes also*/ chunk->alen = length * numchannels * mixerbytes; chunk->abuf = (Uint8*)malloc(chunk->alen); chunk->allocated = 1; chunk->volume = 128; if (step1 == mixerbytes * numchannels && step2 == mixerbytes) { /*OPTIMIZATION: in these cases, we don't need to loop through the samples *individually, because the bytes are already layed out correctly*/ memcpy(chunk->abuf, array->data, chunk->alen); } else { dst = (Uint8*)chunk->abuf; if(mixerbytes == 1) { for(loop1=0; loop1data + loop1*step1; switch(array->descr->elsize) { case 1: for(loop2=0; loop2data + loop1*step1; switch(array->descr->elsize) { case 1: for(loop2=0; loop2