/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/*
* internal surface locking support for python objects
*/
#define PYGAMEAPI_SURFLOCK_INTERNAL
#include "pygame.h"
/*extra Surface documentation*/
#if 0 /*extra help, only for docs, not docstrings*/
/*DOC*/ static char doc_Surface_EXTRA[] =
/*DOC*/ "Any functions that directly access a surface's pixel data will\n"
/*DOC*/ "need that surface to be lock()'ed. These functions can lock()\n"
/*DOC*/ "and unlock() the surfaces themselves without assistance. But, if\n"
/*DOC*/ "a function will be called many times, there will be a lot of overhead\n"
/*DOC*/ "for multiple locking and unlocking of the surface. It is best to lock\n"
/*DOC*/ "the surface manually before making the function call many times, and\n"
/*DOC*/ "then unlocking when you are finished. All functions that need a locked\n"
/*DOC*/ "surface will say so in their docs.\n"
/*DOC*/ "\n"
/*DOC*/ "Also remember that you will want to leave the surface locked for the\n"
/*DOC*/ "shortest amount of time needed.\n"
/*DOC*/ "\n"
/*DOC*/ "\n"
/*DOC*/ "Here is the quick breakdown of how packed pixels work (don't worry if\n"
/*DOC*/ "you don't quite understand this, it is only here for informational\n"
/*DOC*/ "purposes, it is not needed). Each colorplane mask can be used to\n"
/*DOC*/ "isolate the values for a colorplane from the packed pixel color.\n"
/*DOC*/ "Therefore PACKED_COLOR & RED_MASK == REDPLANE. Note that the\n"
/*DOC*/ "REDPLANE is not exactly the red color value, but it is the red\n"
/*DOC*/ "color value bitwise left shifted a certain amount. The losses and\n"
/*DOC*/ "masks can be used to convert back and forth between each\n"
/*DOC*/ "colorplane and the actual color for that plane. Here are the\n"
/*DOC*/ "final formulas used be map and unmap.\n"
/*DOC*/ "PACKED_COLOR = RED>>losses[0]<<shifts[0] |\n"
/*DOC*/ " GREEN>>losses[1]<<shifts[1] | BLUE>>losses[2]<<shifts[2]\n"
/*DOC*/ "RED = PACKED_COLOR & masks[0] >> shifts[0] << losses[0]\n"
/*DOC*/ "GREEN = PACKED_COLOR & masks[1] >> shifts[1] << losses[1]\n"
/*DOC*/ "BLUE = PACKED_COLOR & masks[2] >> shifts[2] << losses[2]\n"
/*DOC*/ "There is also an alpha channel for some Surfaces.\n"
#endif
static int PySurface_Lock(PyObject* surfobj);
static int PySurface_Unlock(PyObject* surfobj);
static void PySurface_Prep(PyObject* surfobj)
{
struct SubSurface_Data* data = ((PySurfaceObject*)surfobj)->subsurface;
if(data)
{
SDL_Surface* surf = PySurface_AsSurface(surfobj);
SDL_Surface* owner = PySurface_AsSurface(data->owner);
PySurface_Lock(data->owner);
surf->pixels = ((char*)owner->pixels) + data->pixeloffset;
}
}
static void PySurface_Unprep(PyObject* surfobj)
{
struct SubSurface_Data* data = ((PySurfaceObject*)surfobj)->subsurface;
if(data)
PySurface_Unlock(data->owner);
}
static int PySurface_Lock(PyObject* surfobj)
{
PySurfaceObject* surf = (PySurfaceObject*)surfobj;
if(surf->subsurface)
PySurface_Prep(surfobj);
if(SDL_LockSurface(surf->surf) == -1)
{
PyErr_SetString(PyExc_RuntimeError, "error locking surface");
return 0;
}
return 1;
}
static int PySurface_Unlock(PyObject* surfobj)
{
PySurfaceObject* surf = (PySurfaceObject*)surfobj;
SDL_UnlockSurface(surf->surf);
if(surf->subsurface)
PySurface_Unprep(surfobj);
return 1;
}
/* lifetimelock object internals */
typedef struct {
PyObject_HEAD
PyObject* surface;
} PyLifetimeLockObject;
static void lifelock_dealloc(PyObject* self)
{
PyLifetimeLockObject* lifelock = (PyLifetimeLockObject*)self;
PySurface_Unlock(lifelock->surface);
Py_DECREF(lifelock->surface);
PyObject_DEL(self);
}
static PyTypeObject PyLifetimeLock_Type =
{
PyObject_HEAD_INIT(NULL)
0, /*size*/
"SurfLifeLock", /*name*/
sizeof(PyLifetimeLockObject),/*basic size*/
0, /*itemsize*/
lifelock_dealloc, /*dealloc*/
};
static PyObject* PySurface_LockLifetime(PyObject* surf)
{
PyLifetimeLockObject* life;
if(!surf) return RAISE(PyExc_SDLError, SDL_GetError());
if(!PySurface_Lock(surf))
return NULL;
life = PyObject_NEW(PyLifetimeLockObject, &PyLifetimeLock_Type);
if(life)
{
life->surface = surf;
Py_INCREF(surf);
}
return (PyObject*)life;
}
static PyMethodDef surflock__builtins__[] =
{
{NULL, NULL}
};
PYGAME_EXPORT
void initsurflock(void)
{
PyObject *module, *dict, *apiobj;
static void* c_api[PYGAMEAPI_SURFLOCK_NUMSLOTS];
PyType_Init(PyLifetimeLock_Type);
/* Create the module and add the functions */
module = Py_InitModule3("surflock", surflock__builtins__, "Surface locking support");
dict = PyModule_GetDict(module);
/* export the c api */
c_api[0] = PySurface_Prep;
c_api[1] = PySurface_Unprep;
c_api[2] = PySurface_Lock;
c_api[3] = PySurface_Unlock;
c_api[4] = PySurface_LockLifetime;
apiobj = PyCObject_FromVoidPtr(c_api, NULL);
PyDict_SetItemString(dict, PYGAMEAPI_LOCAL_ENTRY, apiobj);
Py_DECREF(apiobj);
}
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