# Draw.draw_line () usage example. import pygame, pygame.locals from ocempgui.draw import Draw # Initialize the drawing window. pygame.init () screen = pygame.display.set_mode ((200, 200)) screen.fill ((250, 250, 250)) pygame.display.set_caption ('Draw.draw_line ()') # Draw horizontal lines in different colors and sizes. for i in range (10): val = i * 10 Draw.draw_line (screen, (0 + val, 50 + val, 40 + 2 * val), (5, val), (195, val), i) # Draw vertical lines in different colors and sizes. for i in range (10): val = i * 8 Draw.draw_line (screen, (0 + 2 * val, 30 + val, 35 + 2 * val), (5 + i * 10, 100), (5 + i * 10, 195), i) # Draw a cross. Draw.draw_line (screen, (0, 0, 0), (120, 100), (195, 195), 3) Draw.draw_line (screen, (0, 0, 0), (195, 100), (120, 195), 3) # Show anything. pygame.display.flip () # Wait for input. while not pygame.event.get ([pygame.locals.QUIT]): pass