# Entry examples. from ocempgui.widgets import * from ocempgui.widgets.Constants import * def _toggle_password (button, entry): entry.password = button.active def create_entry_view (): states = ("STATE_NORMAL", "STATE_ENTERED", "STATE_ACTIVE", "STATE_INSENSITIVE") table = Table (2, 3) table.spacing = 5 table.set_row_align (0, ALIGN_TOP) # Frame with the states. frm_states = VFrame (Label ("States")) frm_states.spacing = 5 frm_states.align = ALIGN_LEFT for i in xrange (len (states)): entry = Entry (states[i]) if STATE_TYPES[i] == STATE_INSENSITIVE: entry.sensitive = False else: entry.state = STATE_TYPES[i] frm_states.add_child (entry) table.add_child (0, 0, frm_states) # Frame with different padding. frm_padding = VFrame (Label ("Padding")) frm_padding.spacing = 5 frm_padding.align = ALIGN_LEFT for i in xrange (5): entry = Entry ("Padding: %dpx" % (i * 2)) entry.padding = i * 2 frm_padding.add_child (entry) table.add_child (0, 1, frm_padding) # Password Mode frm_password = VFrame (Label ("Password support")) frm_padding.spacing = 5 entry = Entry ("A password") button = ToggleButton ("Password mode") button.connect_signal (SIG_TOGGLED, _toggle_password, button, entry) frm_password.add_child (entry, button) table.add_child (0, 2, frm_password) return table if __name__ == "__main__": # Initialize the drawing window. re = Renderer () re.create_screen (400, 400) re.title = "Entry examples" re.color = (234, 228, 223) re.add_widget (create_entry_view ()) # Start the main rendering loop. re.start ()