# OcempGUI example application introducing all widgets and their
# capabilities.
from ocempgui.widgets import *
from ocempgui.widgets.Constants import *
from ocempgui.widgets.components import *
import button, checkbutton, imagebutton, radiobutton, togglebutton, imagelabel
import label, entry, progressbar, scrolledlist, scrolledwindow, window
import frame, table, scale, imagemap, filedialog, genericdialog, graph2d
import scrollbar, tooltipwindow, transparency, box, alignment
class MainScreen (object):
def __init__ (self, renderer):
self.renderer = renderer
self.items = { "Alignment" : self.alignment_selected,
"Box" : self.box_selected,
"Button" : self.button_selected,
"CheckButton" : self.checkbutton_selected,
"Entry" : self.entry_selected,
"Frames" : self.frames_selected,
"FileList & Dialog" : self.filelist_selected,
"GenericDialog" : self.genericdialog_selected,
"Graph2D" : self.graph2d_selected,
"ImageButton" : self.imagebutton_selected,
"ImageMap" : self.imagemap_selected,
"ImageLabel" : self.imagelabel_selected,
"Label" : self.label_selected,
"ProgressBar" : self.progressbar_selected,
"RadioButton" : self.radiobutton_selected,
"Scale" : self.scale_selected,
"ScrollBar" : self.scrollbar_selected,
"ScrolledList" : self.scrolledlist_selected,
"ScrolledWindow" : self.scrolledwindow_selected,
"Table" : self.table_selected,
"ToggleButton" : self.togglebutton_selected,
"TooltipWindow" : self.tooltipwindow_selected,
"Transparency" : self.transparency_selected,
"Windows" : self.windows_selected }
self.states = ("STATE_NORMAL", "STATE_ENTERED", "STATE_ACTIVE",
"STATE_INSENSITIVE")
self.current = None
self.frame = None
self.status = None
# Set a better font than the default one.
base.GlobalStyle.styles["default"]["font"]["name"] = "tuffy.ttf"
base.GlobalStyle.styles["default"]["font"]["size"] = 12
def update_status (self, text):
self.status.pop_tip ()
self.status.push_tip (text)
def label_selected (self):
self.frame.add_child (label.create_label_view ())
def button_selected (self):
self.frame.add_child (button.create_button_view ())
def box_selected (self):
self.frame.add_child (box.create_box_view ())
def imagebutton_selected (self):
self.frame.add_child (imagebutton.create_button_view ())
def imagemap_selected (self):
self.frame.add_child (imagemap.create_imagemap_view ())
def imagelabel_selected (self):
self.frame.add_child (imagelabel.create_imagelabel_view ())
def checkbutton_selected (self):
self.frame.add_child (checkbutton.create_button_view ())
def togglebutton_selected (self):
self.frame.add_child (togglebutton.create_button_view ())
def radiobutton_selected (self):
self.frame.add_child (radiobutton.create_button_view ())
def entry_selected (self):
self.frame.add_child (entry.create_entry_view ())
def progressbar_selected (self):
self.frame.add_child (progressbar.create_progressbar_view ())
def scale_selected (self):
self.frame.add_child (scale.create_scale_view ())
def scrollbar_selected (self):
self.frame.add_child (scrollbar.create_scrollbar_view ())
def scrolledlist_selected (self):
self.frame.add_child (scrolledlist.create_scrolledlist_view ())
def scrolledwindow_selected (self):
self.frame.add_child (scrolledwindow.create_scrolledwindow_view ())
def windows_selected (self):
windows = window.create_window_view ()
for w in windows:
w.topleft = w.top + 180, w.left + 110
self.renderer.add_widget (*windows)
def genericdialog_selected (self):
dialog = genericdialog.create_dialog_view ()
dialog.topleft = 180, 110
self.renderer.add_widget (dialog)
def graph2d_selected (self):
self.frame.add_child (graph2d.create_graph2d_view ())
def filelist_selected (self):
self.frame.add_child (filedialog.create_file_view (self.renderer))
def frames_selected (self):
self.frame.add_child (frame.create_frame_view ())
def table_selected (self):
self.frame.add_child (table.create_table_view ())
def tooltipwindow_selected (self):
self.frame.add_child (tooltipwindow.create_tooltip_view (self.renderer))
def transparency_selected (self):
widgets = transparency.create_transparent_view ()
self.frame.add_child (widgets[0])
widgets[1].topleft = widgets[1].left + self.frame.left, \
widgets[1].top + self.frame.top
self.renderer.add_widget (widgets[1])
def alignment_selected (self):
self.frame.add_child (alignment.create_alignment_view ())
def select_widget (self, itemlist):
# We have a single selection only, so there is always only one item
# in the list.
item = itemlist.get_selected ()[0]
self.update_status ("'%s' was selected" % item.text)
self.current = item.text
for child in self.frame.children:
self.frame.remove_child (child)
child.destroy ()
self.items[item.text]()
def init (self):
# Title.
lbl_title = Label ("OcempGUI widget example application")
lbl_title.create_style()["font"]["size"] = 30
lbl_title.topleft = 150, 5
self.renderer.add_widget (lbl_title)
# Selection list.
list_widgets = ScrolledList (150, 450)
list_widgets.topleft = 15, 100
list_widgets.index = 1
list_widgets.selectionmode = SELECTION_SINGLE
list_widgets.connect_signal (SIG_SELECTCHANGED, self.select_widget,
list_widgets)
keys = self.items.keys ()
keys.sort ()
for item in keys:
list_widgets.items.append (TextListItem (item))
self.renderer.add_widget (list_widgets)
# Window for the entries.
self.frame = HFrame ()
self.frame.minsize = (615, 450)
self.frame.topleft = 170, 100
self.renderer.add_widget (self.frame)
# Code/Widget switch.
btn_switch_code = RadioButton ("Show #Code")
btn_switch_code.topleft = 170, 70
btn_switch_code.index = 3
btn_switch_code.sensitive = False
btn_switch_widget = RadioButton ("Show #Widget", btn_switch_code)
btn_switch_widget.topleft = 265, 70
btn_switch_widget.index = 4
btn_switch_widget.active = True
self.renderer.add_widget (btn_switch_code, btn_switch_widget)
# Status bar.
self.status = StatusBar ()
self.status.push_tip ("Start your journey by clicking on an item.")
self.status.minsize = (770, self.status.minsize[1])
self.status.tip_width = 650
self.status.date_width = 120
self.status.topleft = 15, 577
self.renderer.add_widget (self.status)
if __name__ == "__main__":
# Used to ensure the correct display of the date in the StatusBar
# widget.
import locale
locale.setlocale (locale.LC_ALL, '')
# Initialize the drawing window.
re = Renderer ()
re.create_screen (800, 610)
re.title = "OcempGUI widgets examples"
re.color = (234, 228, 223)
re.show_layer_info = True
mainscreen = MainScreen (re)
mainscreen.init ()
# Start the main rendering loop.
re.start ()
syntax highlighted by Code2HTML, v. 0.9.1