# Complex.FaderSurface usage example. import pygame, pygame.locals from ocempgui.draw import Complex, Image # Initialize the drawing window. pygame.init () screen = pygame.display.set_mode ((120, 100)) screen.fill ((180, 180, 180)) pygame.display.set_caption ('Complex.FaderSurface') # Create a surface we can use to display. image = Image.load_image ("./image.png") r = image.get_rect () # Create a new FaderSurface with the same dimensions and an initial # transparency of 1. surface = Complex.FaderSurface (r.width, r.height, 1) # Blit the original on the FaderSurface. surface.blit (image, (0, 0)) # The default step value is -1, but we want to fade the image in. surface.step = 1 # Loop until the FaderSurface reached the maximum or minimum alpha # transparency value. while surface.update (): # Clean up and blit the surface.. screen.fill ((180, 180, 180)) screen.blit (surface, (10, 10)) pygame.display.flip () # Check the bounds. We have to check the maximum values - 1, because # 255 and 0 cause the surface to return False and we would exit the # loop. if surface.alpha == 254 or surface.alpha == 1: surface.step = -surface.step pygame.time.delay (50 / 4) # Wait for input. if pygame.event.get ([pygame.locals.QUIT]): break