# GenericDialog examples.
from ocempgui.widgets import *
from ocempgui.widgets.Constants import *
def _close (result, dialog, label):
if result == DLGRESULT_OK:
label.text = "You pressed OK!"
elif result == DLGRESULT_CANCEL:
label.text = "You pressed Cancel!"
elif result == DLGRESULT_CLOSE:
dialog.destroy ()
def create_dialog_view ():
buttons = [Button ("#OK"), Button ("#Cancel"), Button ("Clo#se")]
results = [DLGRESULT_OK, DLGRESULT_CANCEL, DLGRESULT_CLOSE]
dialog = GenericDialog ("Generic dialog", buttons, results)
lbl = Label ("Press the buttons to see the action.")
dialog.content.add_child (lbl)
dialog.connect_signal (SIG_DIALOGRESPONSE, _close, dialog, lbl)
dialog.topleft = 30, 30
dialog.depth = 1
return dialog
if __name__ == "__main__":
# Initialize the drawing window.
re = Renderer ()
re.create_screen (300, 300)
re.title = "GenericDialog examples"
re.color = (234, 228, 223)
re.add_widget (create_dialog_view ())
# Start the main rendering loop.
re.start ()
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