# Image.load_image () usage example. import pygame, pygame.locals from ocempgui.draw import Image # Initialize the drawing window. pygame.init () screen = pygame.display.set_mode ((120, 100)) screen.fill ((250, 250, 250)) pygame.display.set_caption ('Image.load_image ()') # Load an image and blit it on the screen. image = Image.load_image ("./image.png") screen.blit (image, (10, 10)) # Show anything. pygame.display.flip () # Wait for input. while not pygame.event.get ([pygame.locals.QUIT]): pass