# Magnifier example. import locale, pygame, sys from ocempgui.access import Magnifier from ocempgui.widgets import Renderer, base from example import MainScreen # Some localization adjustment for the example. locale.setlocale (locale.LC_ALL, '') # Create the magnifier we will use later on. magnifier = Magnifier () magnifier.size = 50, 50 # Initialize the drawing window. re = Renderer () re.create_screen (800, 610) re.title = "Magnifier example" re.color = (234, 228, 223) re.show_layer_info = True mainscreen = MainScreen (re) mainscreen.init () # Wait for input. while True: events = pygame.event.get () for event in events: if event.type == pygame.QUIT: sys.exit () # Guarantee, that the Renderer operates on a correct screen. magnifier.restore () re.distribute_events (*events) # Notify the magnifier about the events. magnifier.notify (*events) # Update the screen. pygame.display.flip ()