# StatusBar examples. from ocempgui.widgets import * from ocempgui.widgets.Constants import * def _update_tip (statusbar, button): statusbar.pop_tip () statusbar.push_tip ("Button '%s' was clicked" % button.text) def _create_vframe (text): frame = VFrame (Label (text)) frame.spacing = 5 frame.align = ALIGN_LEFT return frame def create_statusbar_view (): table = Table (1, 3) table.spacing = 5 # Create and display a simple StatusBar with some children. frame = _create_vframe ("StatusBar") status = StatusBar () button1 = Button ("Button") button1.connect_signal (SIG_CLICKED, _update_tip, status, button1) button2 = CheckButton ("Empty") button2.connect_signal (SIG_CLICKED, _update_tip, status, button2) status.add_child (button1, button2) button = Button ("Testbutton") button.connect_signal (SIG_CLICKED, _update_tip, status, button) frame.add_child (button, status) table.add_child (0, 0, frame) return table if __name__ == "__main__": # Initialize the drawing window. re = Renderer () re.create_screen (450, 150) re.title = "StatusBar examples" re.color = (234, 228, 223) re.add_widget (create_statusbar_view ()) # Start the main rendering loop. re.start ()