# $Id: Draw.py,v 1.9.4.1 2006/08/16 09:30:31 marcusva Exp $
#
# Copyright (c) 2004-2006, Marcus von Appen
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"""Simple drawing operations for geometric primitives."""
from pygame import draw, Surface
def draw_line (surface, color, a, b, width=1):
"""draw_line (...) -> Rect
Draws a line on a surface.
The 'color' argument needs to match the pygame color style. 'a' and
'b' are sequences of the x- and y-coordinate on the surface and
'width' denotes the width of the line in pixels. The return value
is the bounding box of the affected area.
The following example would draw a horizontal black line on the
specified surface (the surface must be big enough):
draw_line (surface, (0, 0, 0), (5, 5), (5, 10))
Note: This function is just a wrapper around pygame.draw.line() and
thus all documentation about it can be applied to this function,
too.
"""
return draw.line (surface, color, a, b, width)
def draw_triangle (surface, color, a, b, c, width=0):
"""draw_triangle (...) -> Rect
Draws a triangle with the vertices a, b, c on a surface.
The 'color' argument needs to match the pygame color style. 'a',
'b', 'c' are sequences of the x- and y-coordinates of the three
vertices on th surface. 'width' denotes the width of lines in pixels
or, if set to 0, fills the triangle with the passed color. The
return value is the bounding box of the affected area.
The following example would draw a white, filled triangle on the
specified surface:
draw_triangle (surface, (255, 255, 255), (5, 1), (1, 5), (10, 5))
Note: This function is a wrapper around pygame.draw.polygon() with a
fixed three point list and thus all documentation about it can be
applied to this function, too.
"""
return draw.polygon (surface, color, [a, b, c], width)
def draw_rect (width, height, color=None):
"""draw_rect (...) -> Surface
Creates a rectangle surface.
Creates a pygame.Surface with the size of 'width' and 'height' and
fills it with the given background color 'color', which needs to
match the pygame color style. If no color is provided, the surface
will be left unfilled.
The following example creates a red square surface:
draw_rect (10, 10, (255, 0, 0))
Note: This method calls pygame.Surface() to create the surface, but
does not provide any values for the flags, depth or masks, which can
be applied in the pygame.Surface() call. It uses the default values
given by pygame. If this is not wanted, it is recommended to
override this function, where necessary.
"""
surface = Surface ((width, height))
if color:
surface.fill (color)
return surface
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