# $Id: Button.py,v 1.42.2.2 2007/01/28 11:24:30 marcusva Exp $
#
# Copyright (c) 2004-2006, Marcus von Appen
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# modification, are permitted provided that the following conditions are met:
#
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# this list of conditions and the following disclaimer.
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"""A widget, which acts upon different mouse events."""
from ButtonBase import ButtonBase
from Label import Label
from Constants import *
import base
class Button (ButtonBase):
"""Button (text=None) -> Button ()
A widget class, which can react upon mouse events.
The Button widget can listen to mouse events such as clicks or a
pressed button and can display a short text.
The text to display on the Button can be set using the 'text'
attribute or the set_text() method. The text is displayed using a
Label widget, which is placed upon the Button surface, thus all
text capabilities of the Label, such as mnemonics, can be applied
to the Button as well.
button.text = '#Click me' # Use the C character as mnemonic.
button.text = 'Button' # A simple text.
button.set_text ('Button ##1') # Creates the text 'Button #1'
To operate on the displayed Label directly (which is NOT
recommended), the 'child' attribute and set_child() method can be
used. They have a slightly different behaviour than the methods of
the ButtonBase class and allow only Label widgets to be assigned to
the Button. Additionally the Label its 'widget' attribute will be
bound to the Button.
button.child = Label ('#Button')
button.set_child (None)
The Button supports different border types by setting its 'border'
attribute to a valid value of the BORDER_TYPES constants.
button.border = BORDER_SUNKEN
button.set_border (BORDER_SUNKEN)
Note: Changing the 'state' attribute of the Button will also
affect the state of the Label placed on the Button.
Default action (invoked by activate()):
See the ButtonBase class.
Mnemonic action (invoked by activate_mnemonic()):
See the ButtonBase class.
Attributes:
text - The text to display on the Button.
border - The border style to set for the Button.
"""
def __init__ (self, text=None):
ButtonBase.__init__ (self)
self._border = BORDER_RAISED
self.set_text (text)
def set_text (self, text=None):
"""B.set_text (...) -> None
Sets the text to display on the Button.
Sets the text to display on the Button by referring to the
'text' attribute of its child Label.
"""
if text != None:
if self.child:
self.child.set_text (text)
else:
self.child = Label (text)
else:
self.child = None
def get_text (self):
"""B.get_text () -> string
Returns the set text of the Button.
Returns the text set on the Label of the Button.
"""
if self.child:
return self.child.text
return ""
def set_child (self, child=None):
"""B.set_child (...) -> None
Sets the Label to display on the Button.
Creates a parent-child relationship from the Button to a Label
and causes the Label to set its mnemonic widget to the Button.
Raises a TypeError, if the passed argument does not inherit
from the Label class.
"""
self.lock ()
if child and not isinstance (child, Label):
raise TypeError ("child must inherit from Label")
ButtonBase.set_child (self, child)
if child:
child.set_widget (self)
if not child.style:
child.style = self.style or \
base.GlobalStyle.get_style (self.__class__)
self.unlock ()
def set_state (self, state):
"""B.set_state (...) -> None
Sets the state of the Button.
Sets the state of the Button and causes its child to set its
state to the same value.
"""
if self.state == state:
return
self.lock ()
if self.child:
self.child.state = state
ButtonBase.set_state (self, state)
self.unlock ()
def set_border (self, border):
"""B.set_border (...) -> None
Sets the border type to be used by the Button.
Raises a ValueError, if the passed argument is not a value from
BORDER_TYPES
"""
if border not in BORDER_TYPES:
raise ValueError ("border must be a value from BORDER_TYPES")
self._border = border
self.dirty = True
def draw_bg (self):
"""B.draw_bg () -> Surface
Draws the Button background surface and returns it.
Creates the visible surface of the Button and returns it to the
caller.
"""
return base.GlobalStyle.engine.draw_button (self)
def draw (self):
"""B.draw () -> None
Draws the Button surface and places its Label on it.
"""
ButtonBase.draw (self)
if self.child:
self.child.center = self.image.get_rect ().center
self.image.blit (self.child.image, self.child.rect)
text = property (lambda self: self.get_text (),
lambda self, var: self.set_text (var),
doc = "The text of the Button.")
border = property (lambda self: self._border,
lambda self, var: self.set_border (var),
doc = "The border style to set for the Button.")
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