ReplicaManager.h File Reference

Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier. More...

#include "Export.h"
#include "NetworkTypes.h"
#include "DS_OrderedList.h"
#include "PluginInterface.h"
#include "NetworkIDGenerator.h"
#include "DS_Queue.h"
#include "ReplicaEnums.h"

Namespaces

namespace  RakNet

Classes

class  ReplicaManager
 A management system for your game objects and players to make serialization, scoping, and object creation and destruction easier. More...
struct  ReplicaManager::CommandStruct
struct  ReplicaManager::RegisteredReplica
struct  ReplicaManager::RemoteObject
struct  ReplicaManager::ReceivedCommand
struct  ReplicaManager::ParticipantStruct


Detailed Description

Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier.

This file is part of RakNet Copyright 2003 Kevin Jenkins.

Usage of RakNet is subject to the appropriate license agreement. Creative Commons Licensees are subject to the license found at http://creativecommons.org/licenses/by-nc/2.5/ Single application licensees are subject to the license found at http://www.rakkarsoft.com/SingleApplicationLicense.html Custom license users are subject to the terms therein. GPL license users are subject to the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.


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