allowFacilitation (defined in NatPunchthrough) | NatPunchthrough | [protected] |
Clear(void) | NatPunchthrough | |
Connect(const char *receiver, unsigned short remotePort, char *passwordData, int passwordDataLength, PlayerID facilitator) | NatPunchthrough | |
Connect(PlayerID receiver, char *passwordData, int passwordDataLength, PlayerID facilitator) | NatPunchthrough | |
connectionRequestList (defined in NatPunchthrough) | NatPunchthrough | [protected] |
FacilitateConnections(bool allow) | NatPunchthrough | |
NatPunchthrough() | NatPunchthrough | |
OnAttach(RakPeerInterface *peer) | NatPunchthrough | [virtual] |
OnCloseConnection(RakPeerInterface *peer, PlayerID playerId) | NatPunchthrough | [virtual] |
OnConnectAtTime(RakPeerInterface *peer, Packet *packet) (defined in NatPunchthrough) | NatPunchthrough | [protected] |
OnDetach(RakPeerInterface *peer) | PluginInterface | [virtual] |
OnDirectSocketReceive(const char *data, const unsigned bitsUsed, PlayerID remoteSystemID) | PluginInterface | [virtual] |
OnDirectSocketSend(const char *data, const unsigned bitsUsed, PlayerID remoteSystemID) | PluginInterface | [virtual] |
OnDisconnect(RakPeerInterface *peer) | NatPunchthrough | [virtual] |
OnInitialize(RakPeerInterface *peer) | PluginInterface | [virtual] |
OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, PlayerID remoteSystemID, RakNetTime time, bool isSend) | PluginInterface | [virtual] |
OnPunchthroughRequest(RakPeerInterface *peer, Packet *packet) (defined in NatPunchthrough) | NatPunchthrough | [protected] |
OnReceive(RakPeerInterface *peer, Packet *packet) | NatPunchthrough | [virtual] |
OnSendOfflineMessageAtTime(RakPeerInterface *peer, Packet *packet) (defined in NatPunchthrough) | NatPunchthrough | [protected] |
rakPeer (defined in NatPunchthrough) | NatPunchthrough | [protected] |
RemoveRequestByFacilitator(PlayerID playerId) (defined in NatPunchthrough) | NatPunchthrough | [protected] |
Update(RakPeerInterface *peer) | NatPunchthrough | [virtual] |
~NatPunchthrough() | NatPunchthrough | |