AutoAllocate(void) (defined in TelnetTransport) | TelnetTransport | [protected] |
CloseConnection(PlayerID playerId) | TelnetTransport | [virtual] |
DeallocatePacket(Packet *packet) | TelnetTransport | [virtual] |
GetCommandParser(void) | TelnetTransport | [virtual] |
HasLostConnection(void) | TelnetTransport | [virtual] |
HasNewConnection(void) | TelnetTransport | [virtual] |
ReassembleLine(TelnetTransport::TelnetClient *telnetClient, unsigned char c) (defined in TelnetTransport) | TelnetTransport | [protected] |
Receive(void) | TelnetTransport | [virtual] |
remoteClients (defined in TelnetTransport) | TelnetTransport | [protected] |
Send(PlayerID playerId, const char *data,...) | TelnetTransport | [virtual] |
Start(unsigned short port, bool serverMode) | TelnetTransport | [virtual] |
Stop(void) | TelnetTransport | [virtual] |
tcpInterface (defined in TelnetTransport) | TelnetTransport | [protected] |
TelnetTransport() (defined in TelnetTransport) | TelnetTransport | |
~TelnetTransport() (defined in TelnetTransport) | TelnetTransport |