#include <MasterCommon.h>
Public Member Functions | |
void | Clear (void) |
void | SortOnKey (char *key, bool ascending) |
void | QuickSort (int low, int high, bool ascending) |
int | Partition (int low, int high, bool ascending) |
int | GetIndexByPlayerID (PlayerID playerID) |
Public Attributes | |
DataStructures::List< GameServer * > | serverList |