Finishing our demo.
Our changes cause the RPC call to relay and not to send back to the sender and to allow strings to be sent from the client at any time.
#include <stdio.h> // Printf and gets
#include <string.h> // strcpy
#include "RakClientInterface.h"
#include "RakNetworkFactory.h"
#include "RakServerInterface.h"
#include "PacketEnumerations.h"
// Moved out of main - needs global scope
RakClientInterface *rakClientInterface;
RakServerInterface *rakServerInterface;
void PrintMessage(RPCParameters *rpcParameters)
{
printf("%s\n",rpcParameters->input);
if (rakServerInterface)
rakServerInterface->RPC("PrintMessage", (const char*)rpcParameters->input, rpcParameters->numberOfBitsOfData, HIGH_PRIORITY, RELIABLE_ORDERED, 0, rpcParameters->sender, false, false, UNASSIGNED_NETWORK_ID,0);
}
int main(void)
{
char str[512];
Packet *packet;
// RakClientInterface *rakClientInterface;
// RakServerInterface *rakServerInterface;
printf("(C)lient or (S)erver?\n");
gets(str);
if (str[0]=='c' || str[0]=='C')
{
rakClientInterface=RakNetworkFactory::GetRakClientInterface();
rakServerInterface=0;
}
else
{
rakClientInterface=0;
rakServerInterface=RakNetworkFactory::GetRakServerInterface();
}
if (rakServerInterface)
{
// Running in server mode on port 60000
if (rakServerInterface->Start(32, 0, 0, 60000))
printf("Starting the server.\n");
else
printf("Failed to start the server.\n");
REGISTER_STATIC_RPC(rakServerInterface, PrintMessage);
}
else
{
// Running in client mode
printf("Enter server IP or hit enter for 127.0.0.1\n");
gets(str);
// 127.0.0.1 designates the feedback loop so we can test on one computer
if (str[0]==0)
strcpy(str, "127.0.0.1");
if (rakClientInterface->Connect(str, 60000, 0, 0, 0))
printf("Starting the client.\n");
else
printf("Failed to start the client.\n");
REGISTER_STATIC_RPC(rakClientInterface, PrintMessage);
}
while (1)
{
if (rakClientInterface)
{
printf("Enter a string or hit enter to display incoming strings\n");
gets(str);
// Two tricky things here. First, you have to remember to send the NULL terminator so you need strlen(str)+1
// Second, if you didn't read the docs you might not realize RPC takes the number of bits rather than the number of bytes.
// You have to multiply the number of bytes by 8
if (str[0])
rakClientInterface->RPC("PrintMessage", str, (strlen(str)+1)*8, HIGH_PRIORITY, RELIABLE_ORDERED, 0, false, UNASSIGNED_NETWORK_ID, 0);
}
if (rakServerInterface)
packet=rakServerInterface->Receive();
else
packet=rakClientInterface->Receive();
while (packet)
{
switch (packet->data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
printf("Another client has disconnected.\n");
break;
case ID_REMOTE_CONNECTION_LOST:
printf("Another client has lost the connection.\n");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
printf("Another client has connected.\n");
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
printf("Our connection request has been accepted.\n");
//printf("Enter a string to show on the server: ");
//gets(str);
// Two tricky things here. First, you have to remember to send the NULL terminator so you need strlen(str)+1
// Second, if you didn't read the docs you might not realize RPC takes the number of bits rather than the number of bytes.
// You have to multiply the number of bytes by 8
//rakClientInterface->RPC("PrintMessage", str, (strlen(str)+1)*8, HIGH_PRIORITY, RELIABLE_ORDERED, 0, false, UNASSIGNED_NETWORK_ID, 0);
break;
case ID_NEW_INCOMING_CONNECTION:
printf("A connection is incoming.\n");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
printf("The server is full.\n");
break;
case ID_DISCONNECTION_NOTIFICATION:
if (rakServerInterface)
printf("A client has disconnected.\n");
else
printf("We have been disconnected.\n");
break;
case ID_CONNECTION_LOST:
if (rakServerInterface)
printf("A client lost the connection.\n");
else
printf("Connection lost.\n");
break;
case ID_RECEIVED_STATIC_DATA:
printf("Got static data.\n");
break;
default:
printf("Message with identifier %i has arrived.\n", packet->data[0]);
break;
}
if (rakServerInterface)
rakServerInterface->DeallocatePacket(packet);
else
rakClientInterface->DeallocatePacket(packet);
// Stay in the loop as long as there are more packets.
if (rakServerInterface)
packet=rakServerInterface->Receive();
else
packet=rakClientInterface->Receive();
}
}
if (rakClientInterface)
RakNetworkFactory::DestroyRakClientInterface(rakClientInterface);
else if (rakServerInterface)
RakNetworkFactory::DestroyRakServerInterface(rakServerInterface);
return 0;
}
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