/// \file
/// \brief A simple flat database included with RakNet, useful for a server browser or a lobby server.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.rakkarsoft.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.

#ifndef __LIGHTWEIGHT_DATABASE_SERVER_H
#define __LIGHTWEIGHT_DATABASE_SERVER_H

#include "Export.h"
#include "PluginInterface.h"
#include "LightweightDatabaseCommon.h"
#include "DS_Map.h"

class RakPeerInterface;
struct Packet;

/// \brief A simple flat database included with RakNet, useful for a server browser or a lobby server.
/// A flat database interface.  Adds the ability to track IPs of row updaters and passwords for table read and write operations, 
/// Best used for data in which queries which do not need to be updated in real-time
/// \ingroup SIMPLE_DATABSE_GROUP
class RAK_DLL_EXPORT LightweightDatabaseServer : public PluginInterface
{
public:
	/// Constructor
	LightweightDatabaseServer();

	/// Destructor
	~LightweightDatabaseServer();

	/// Returns a table by name.
	/// It is valid to read and write to the returned pointer.
	/// \param[in] tableName The name of the table that was passed to AddTable
    /// \return The requested table, or 0 if \a tableName cannot be found.
	DataStructures::Table *GetTable(char *tableName);

	/// Adds a new table
	/// It is valid to read and write to the returned pointer.
	/// \param[in] tableName Name of the new table to create.  Remote systems will refer to this table by this name.
	/// \param[in] allowRemoteQuery true to allow remote systems to query the table. false to not allow this.
	/// \param[in] allowRemoteUpdate true to allow remote systems to update rows in the table. false to not allow this.
	/// \param[in] allowRemoteRemove true to allow remote systems to remove rows from the table. false to not allow this.
	/// \param[in] queryPassword The password required to query the table.  Pass an empty string for no password.
	/// \param[in] updatePassword The password required to update rows in the table.  Pass an empty string for no password.
	/// \param[in] removePassword The password required to remove rows from the table.  Pass an empty string for no password.
	/// \param[in] oneRowPerSystemId Only used if allowRemoteUpdate==true.  This limits remote systems to one row.
	/// \param[in] onlyUpdateOwnRows Only used if allowRemoteUpdate==true.  This limits remote systems to only updating rows they created.
	/// \param[in] removeRowOnPingFailure Only used if allowRemoteUpdate==true and removeRowOnDisconnect==false. If true, this will periodically ping disconnected systems and remove rows created by that system if that system does not respond to pings.
	/// \param[in] removeRowOnDisconnect Only used if allowRemoteUpdate==true. This removes rows created by a system when that system disconnects.
	/// \param[in] autogenerateRowIDs true to automatically generate row IDs.  Rows are stored in order by row ID.  If false, the clients must specify a unique row ID when adding rows. If they specify a row that already exists the addition is ignored.
	/// \return The newly created table, or 0 on failure.
	DataStructures::Table* AddTable(char *tableName,
		bool allowRemoteQuery,
		bool allowRemoteUpdate,
		bool allowRemoteRemove,
		char queryPassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],
		char updatePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],		
		char removePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],
		bool oneRowPerSystemId,
		bool onlyUpdateOwnRows,
		bool removeRowOnPingFailure,
		bool removeRowOnDisconnect,
		bool autogenerateRowIDs);

	/// Removes a table by name.
	/// \param[in] tableName The name of the table that was passed to AddTable
	/// \return true on success, false on failure.
	bool RemoveTable(char *tableName);

	/// Clears all memory.
	void Clear(void);

	// Gets the next valid auto-generated rowId for a table and increments it.
	unsigned GetAndIncrementRowID(char *tableName);

	/// Returns a linked list of ordered lists containing the rows of a table, by name.
	/// The returned structure is internal to the BPlus tree.  See DS_BPlusTree
	/// This is a convenience accessor, as you can also get this from the table returned from GetTable()
	/// \param[in] tableName The name of the table that was passed to AddTable
	/// \return The requested rows, or 0 if \a tableName cannot be found.
	DataStructures::Page<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> *GetTableRows(char *tableName);

	/// \internal For plugin handling
	virtual void OnAttach(RakPeerInterface *peer);
	/// \internal For plugin handling
	virtual void Update(RakPeerInterface *peer);
	/// \internal For plugin handling
	virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
	/// \internal For plugin handling
	virtual void OnDisconnect(RakPeerInterface *peer);
	/// \internal For plugin handling
	virtual void OnCloseConnection(RakPeerInterface *peer, PlayerID playerId);

	struct DatabaseTable
	{
		bool allowRemoteUpdate;
		bool allowRemoteQuery;
		bool allowRemoteRemove;

		char updatePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH];
		char queryPassword[_SIMPLE_DATABASE_PASSWORD_LENGTH];
		char removePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH];
		bool oneRowPerSystemId;
		bool onlyUpdateOwnRows;
		bool removeRowOnPingFailure;
		bool removeRowOnDisconnect;
		bool autogenerateRowIDs;
		char tableName[_SIMPLE_DATABASE_TABLE_NAME_LENGTH];
		
		// Used if autogenerateRowIDs==true
		unsigned nextRowId;

		unsigned systemIdColumnIndex;
		unsigned lastPingResponseColumnIndex;
		unsigned nextPingSendColumnIndex;
		RakNetTime nextRowPingCheck;
		DataStructures::Table table;
	};

	static int DatabaseTableComp( char* const &key1, char* const &key2 );

protected:
	DataStructures::Map<char *, LightweightDatabaseServer::DatabaseTable*, LightweightDatabaseServer::DatabaseTableComp> database;
	void OnQueryRequest(RakPeerInterface *peer, Packet *packet);
	void OnUpdateRow(RakPeerInterface *peer, Packet *packet);
	void OnRemoveRow(RakPeerInterface *peer, Packet *packet);
	void OnPong(RakPeerInterface *peer, Packet *packet);
	// mode 0 = query, mode 1 = update, mode 2 = remove
	DatabaseTable * DeserializeClientHeader(RakNet::BitStream *inBitstream, RakPeerInterface *peer, Packet *packet, int mode);
	DataStructures::Table::Row * GetRowFromIP(DatabaseTable *databaseTable, PlayerID playerId, unsigned *rowId);
	bool RowHasIP(DataStructures::Table::Row *row, PlayerID playerId, unsigned systemIdColumnIndex);
	DataStructures::Table::Row * AddRow(LightweightDatabaseServer::DatabaseTable *databaseTable, PlayerID playerId, bool hasRowId, unsigned rowId);
	void RemoveRowsFromIP(PlayerID playerId);
};

#endif


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