#include "RakNetworkFactory.h" #include "RakPeerInterface.h" #include "Router.h" #include "ConnectionGraph.h" // This project is used to test the DLL system to make sure necessary classes are exported void main(void) { // Just test allocation and deallocation across the DLL. If it crashes it failed, otherwise it worked. ConsoleServer* a=RakNetworkFactory::GetConsoleServer( ); ReplicaManager* b=RakNetworkFactory::GetReplicaManager( ); LogCommandParser* c=RakNetworkFactory::GetLogCommandParser( ); PacketLogger* d=RakNetworkFactory::GetPacketLogger( ); RakNetCommandParser* e=RakNetworkFactory::GetRakNetCommandParser( ); RakPeerInterface * f=RakNetworkFactory::GetRakPeerInterface( ); Router *g=RakNetworkFactory::GetRouter( ); ConnectionGraph *h=RakNetworkFactory::GetConnectionGraph( ); f->GetMTUSize(); PlayerID p1; PlayerID p2; p1=p2; g->Update(f); RakNetworkFactory::DestroyConsoleServer(a); RakNetworkFactory::DestroyReplicaManager(b); RakNetworkFactory::DestroyLogCommandParser(c); RakNetworkFactory::DestroyPacketLogger(d); RakNetworkFactory::DestroyRakNetCommandParser(e); RakNetworkFactory::DestroyRakPeerInterface(f); RakNetworkFactory::DestroyRouter(g); RakNetworkFactory::DestroyConnectionGraph(h); }