#include "RakNetworkFactory.h"
#include "RakPeerInterface.h"
#include "Router.h"
#include "ConnectionGraph.h"

// This project is used to test the DLL system to make sure necessary classes are exported
void main(void)
{
	// Just test allocation and deallocation across the DLL.  If it crashes it failed, otherwise it worked.
	ConsoleServer* a=RakNetworkFactory::GetConsoleServer( );
	ReplicaManager* b=RakNetworkFactory::GetReplicaManager( );
	LogCommandParser* c=RakNetworkFactory::GetLogCommandParser( );
	PacketLogger* d=RakNetworkFactory::GetPacketLogger( );
	RakNetCommandParser* e=RakNetworkFactory::GetRakNetCommandParser( );
	RakPeerInterface * f=RakNetworkFactory::GetRakPeerInterface( );
	Router *g=RakNetworkFactory::GetRouter( );
	ConnectionGraph *h=RakNetworkFactory::GetConnectionGraph( );

	f->GetMTUSize();
	PlayerID p1;
	PlayerID p2;
	p1=p2;
	g->Update(f);

	RakNetworkFactory::DestroyConsoleServer(a);
	RakNetworkFactory::DestroyReplicaManager(b);
	RakNetworkFactory::DestroyLogCommandParser(c);
	RakNetworkFactory::DestroyPacketLogger(d);
	RakNetworkFactory::DestroyRakNetCommandParser(e);
	RakNetworkFactory::DestroyRakPeerInterface(f);
	RakNetworkFactory::DestroyRouter(g);
	RakNetworkFactory::DestroyConnectionGraph(h);
}


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