#include "RakNetworkFactory.h"
#include "RakPeerInterface.h"
#include "Router.h"
#include "ConnectionGraph.h"
// This project is used to test the DLL system to make sure necessary classes are exported
void main(void)
{
// Just test allocation and deallocation across the DLL. If it crashes it failed, otherwise it worked.
ConsoleServer* a=RakNetworkFactory::GetConsoleServer( );
ReplicaManager* b=RakNetworkFactory::GetReplicaManager( );
LogCommandParser* c=RakNetworkFactory::GetLogCommandParser( );
PacketLogger* d=RakNetworkFactory::GetPacketLogger( );
RakNetCommandParser* e=RakNetworkFactory::GetRakNetCommandParser( );
RakPeerInterface * f=RakNetworkFactory::GetRakPeerInterface( );
Router *g=RakNetworkFactory::GetRouter( );
ConnectionGraph *h=RakNetworkFactory::GetConnectionGraph( );
f->GetMTUSize();
PlayerID p1;
PlayerID p2;
p1=p2;
g->Update(f);
RakNetworkFactory::DestroyConsoleServer(a);
RakNetworkFactory::DestroyReplicaManager(b);
RakNetworkFactory::DestroyLogCommandParser(c);
RakNetworkFactory::DestroyPacketLogger(d);
RakNetworkFactory::DestroyRakNetCommandParser(e);
RakNetworkFactory::DestroyRakPeerInterface(f);
RakNetworkFactory::DestroyRouter(g);
RakNetworkFactory::DestroyConnectionGraph(h);
}
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