// @(#)root/ged:$Name: $:$Id: TAttFillEditor.h,v 1.5 2004/12/16 09:04:49 brun Exp $
// Author: Ilka Antcheva 10/05/04
/*************************************************************************
* Copyright (C) 1995-2002, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TAttFillEditor
#define ROOT_TAttFillEditor
//////////////////////////////////////////////////////////////////////////
// //
// TAttFillEditor //
// //
// Implements GUI for editing fill attributes. // //
// //
//////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TGButton
#include "TGWidget.h"
#endif
#ifndef ROOT_TGedFrame
#include "TGedFrame.h"
#endif
class TGColorSelect;
class TGedPatternSelect;
class TAttFill;
class TAttFillEditor : public TGedFrame {
protected:
TAttFill *fAttFill; // fill attribute object
TGColorSelect *fColorSelect; // fill color widget
TGedPatternSelect *fPatternSelect; // fill pattern widget
virtual void ConnectSignals2Slots();
public:
TAttFillEditor(const TGWindow *p, Int_t id,
Int_t width = 140, Int_t height = 30,
UInt_t options = kChildFrame,
Pixel_t back = GetDefaultFrameBackground());
virtual ~TAttFillEditor();
virtual void SetModel(TVirtualPad *pad, TObject *obj, Int_t event);
virtual void DoFillColor(Pixel_t color);
virtual void DoFillPattern(Style_t color);
ClassDef(TAttFillEditor,0) //GUI for editing fill attributes
};
#endif
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