// @(#)root/gui:$Name: $:$Id: TGDimension.h,v 1.7 2005/04/07 14:43:35 rdm Exp $
// Author: Fons Rademakers 02/01/98
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGDimension
#define ROOT_TGDimension
//////////////////////////////////////////////////////////////////////////
// //
// TGDimension, TGPosition, TGLongPosition, TGInsets and TGRectangle //
// //
// Several small geometry classes that implement dimensions //
// (width and height), positions (x and y), insets and rectangles. //
// They are trivial and their members are public. //
// //
//////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TObject
#include "TObject.h"
#endif
#ifndef ROOT_TMath
#include "TMath.h"
#endif
class TGDimension {
public:
UInt_t fWidth; // width
UInt_t fHeight; // height
TGDimension() { fWidth = fHeight = 0; }
TGDimension(UInt_t width, UInt_t height) { fWidth = width; fHeight = height; }
TGDimension(const TGDimension &d) { fWidth = d.fWidth; fHeight = d.fHeight; }
virtual ~TGDimension() { }
Bool_t operator==(const TGDimension &b) const
{ return ((fWidth == b.fWidth) && (fHeight == b.fHeight)); }
TGDimension operator-(const TGDimension &b) const
{ return TGDimension(fWidth - b.fWidth, fHeight - b.fHeight); }
TGDimension operator+(const TGDimension &b) const
{ return TGDimension(fWidth + b.fWidth, fHeight + b.fHeight); }
ClassDef(TGDimension,0) // Dimension object (width, height)
};
class TGPosition {
public:
Int_t fX; // x position
Int_t fY; // y position
TGPosition() { fX = fY = 0; }
TGPosition(Int_t xc, Int_t yc) { fX = xc; fY = yc; }
TGPosition(const TGPosition &p) { fX = p.fX; fY = p.fY; }
virtual ~TGPosition() { }
Bool_t operator==(const TGPosition &b) const
{ return ((fX == b.fX) && (fY == b.fY)); }
TGPosition operator-(const TGPosition &b) const
{ return TGPosition(fX - b.fX, fY - b.fY); }
TGPosition operator+(const TGPosition &b) const
{ return TGPosition(fX + b.fX, fY + b.fY); }
ClassDef(TGPosition,0) // Position object (x and y are Int_t)
};
class TGLongPosition {
public:
Long_t fX; // x position
Long_t fY; // y position
TGLongPosition() { fX = fY = 0; }
TGLongPosition(Long_t xc, Long_t yc) { fX = xc; fY = yc; }
TGLongPosition(const TGLongPosition &p) { fX = p.fX; fY = p.fY; }
virtual ~TGLongPosition() { }
Bool_t operator==(const TGLongPosition &b) const
{ return ((fX == b.fX) && (fY == b.fY)); }
TGLongPosition operator-(const TGLongPosition &b) const
{ return TGLongPosition(fX - b.fX, fY - b.fY); }
TGLongPosition operator+(const TGLongPosition &b) const
{ return TGLongPosition(fX + b.fX, fY + b.fY); }
ClassDef(TGLongPosition,0) // Position object (x and y are Long_t)
};
class TGInsets {
public:
Int_t fL; // left
Int_t fR; // right
Int_t fT; // top
Int_t fB; // bottom
TGInsets() { fL = fT = fR = fB = 0; }
TGInsets(Int_t lf, Int_t rg, Int_t tp, Int_t bt)
{ fL = lf; fR = rg; fT = tp; fB = bt; }
TGInsets(const TGInsets &in)
{ fL = in.fL; fR = in.fR; fT = in.fT; fB = in.fB; }
virtual ~TGInsets() { }
Bool_t operator==(const TGInsets &in) const
{ return ((fL == in.fL) && (fR == in.fR) && (fT == in.fT) && (fB == in.fB)); }
ClassDef(TGInsets,0) // Inset (left, right, top, bottom)
};
class TGRectangle {
public:
Int_t fX; // x position
Int_t fY; // y position
UInt_t fW; // width
UInt_t fH; // height
// constructors
TGRectangle() { Empty(); }
TGRectangle(Int_t rx, Int_t ry, UInt_t rw, UInt_t rh)
{ fX = rx; fY = ry; fW = rw; fH = rh; }
TGRectangle(const TGPosition &p, const TGDimension &d)
{ fX = p.fX; fY = p.fY; fW = d.fWidth; fH = d.fHeight; }
TGRectangle(const TGRectangle &r)
{ fX = r.fX; fY = r.fY; fW = r.fW; fH = r.fH; }
virtual ~TGRectangle() { }
// methods
Bool_t Contains(Int_t px, Int_t py) const
{ return ((px >= fX) && (px < fX + (Int_t) fW) &&
(py >= fY) && (py < fY + (Int_t) fH)); }
Bool_t Contains(const TGPosition &p) const
{ return ((p.fX >= fX) && (p.fX < fX + (Int_t) fW) &&
(p.fY >= fY) && (p.fY < fY + (Int_t) fH)); }
Bool_t Intersects(const TGRectangle &r) const
{ return ((fX <= r.fX + (Int_t) r.fW - 1) && (fX + (Int_t) fW - 1 >= r.fX) &&
(fY <= r.fY + (Int_t) r.fH - 1) && (fY + (Int_t) fH - 1 >= r.fY)); }
Int_t Area() const
{ return (fW * fH); }
TGDimension Size() const
{ return TGDimension(fW, fH); }
TGPosition LeftTop() const
{ return TGPosition(fX, fY); }
TGPosition RightBottom() const
{ return TGPosition(fX + (Int_t) fW - 1, fY + (Int_t) fH - 1); }
void Merge(const TGRectangle &r)
{ Int_t max_x = TMath::Max(fX + (Int_t) fW, r.fX + (Int_t) r.fW); fX = TMath::Min(fX, r.fX);
Int_t max_y = TMath::Max(fY + (Int_t) fH, r.fY + (Int_t) r.fH); fY = TMath::Min(fY, r.fY);
fW = max_x - fX;
fH = max_y - fY; }
void Empty() { fX = fY = 0; fW = fH = 0; }
Bool_t IsEmpty() const { return ((fW == 0) && (fH == 0)); }
ClassDef(TGRectangle, 0) // Rectangle object
};
#endif
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