// @(#)root/histpainter:$Name: $:$Id: TPainter3dAlgorithms.h,v 1.6 2004/03/19 14:45:53 brun Exp $
// Author: Rene Brun, Evgueni Tcherniaev, Olivier Couet 12/12/94
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TPainter3dAlgorithms
#define ROOT_TPainter3dAlgorithms
//////////////////////////////////////////////////////////////////////////
// //
// TPainter3dAlgorithms //
// //
// 3D graphics representations package. //
// //
//////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TObject
#include "TObject.h"
#endif
#ifndef ROOT_TAttLine
#include "TAttLine.h"
#endif
#ifndef ROOT_TAttFill
#include "TAttFill.h"
#endif
#include "TF3.h"
const Int_t kCARTESIAN = 1;
const Int_t kPOLAR = 2;
const Int_t kCYLINDRICAL = 3;
const Int_t kSPHERICAL = 4;
const Int_t kRAPIDITY = 5;
class TPainter3dAlgorithms : public TObject, public TAttLine, public TAttFill {
private:
Double_t fX0; //
Double_t fDX; //
Double_t fRmin[3]; //Lower limits of lego
Double_t fRmax[3]; //Upper limits of lego
Double_t fU[2000]; //
Double_t fD[2000]; //
Double_t fT[200]; //
Double_t fFunLevel[257]; //Function levels corresponding to colors
Double_t fPlines[1200]; //
Double_t fAphi[183]; //
Double_t fYdl; //
Double_t fYls[4]; //
Double_t fVls[12]; //
Double_t fQA; //
Double_t fQD; //
Double_t fQS; //
Double_t fXrast; //
Double_t fYrast; //
Double_t fDXrast; //
Double_t fDYrast; //
Int_t fSystem; //Coordinate system
Int_t fNT; //
Int_t fNlevel; //Number of color levels
Int_t fColorLevel[258]; //Color levels corresponding to functions
Int_t fColorMain[10]; //
Int_t fColorDark[10]; //
Int_t fColorTop; //
Int_t fColorBottom; //
Int_t fMesh; //(=1 if mesh to draw, o otherwise)
Int_t fNlines; //
Int_t fLevelLine[200]; //
Int_t fLoff; //
Int_t fNqs; //
Int_t fNxrast; //
Int_t fNyrast; //
Int_t fIfrast; //
Int_t *fRaster; //pointer to raster buffer
Int_t fJmask[30]; //
Int_t fMask[465]; //
Double_t fP8[8][3]; //
Double_t fF8[8]; //
Double_t fG8[8][3]; //
Double_t fFmin; // IsoSurface minimum function value
Double_t fFmax; // IsoSurface maximum function value
Int_t fNcolor; // Number of colours per Iso surface
Int_t fIc1; // Base colour for the 1st Iso Surface
Int_t fIc2; // Base colour for the 2nd Iso Surface
Int_t fIc3; // Base colour for the 3rd Iso Surface
static Int_t fgF3Clipping; // Clipping box is off (0) or on (1)
static Double_t fgF3XClip; // Clipping plne along X
static Double_t fgF3YClip; // Clipping plne along Y
static Double_t fgF3ZClip; // Clipping plne along Y
static TF3 *fgCurrentF3; // Pointer to the 3D function to be paint.
public:
typedef void (TPainter3dAlgorithms::*DrawFaceFunc_t)(Int_t *, Double_t *, Int_t, Int_t *, Double_t *);
typedef void (TPainter3dAlgorithms::*LegoFunc_t)(Int_t,Int_t,Int_t&,Double_t*,Double_t*,Double_t*);
typedef void (TPainter3dAlgorithms::*SurfaceFunc_t)(Int_t,Int_t,Double_t*,Double_t*);
private:
DrawFaceFunc_t fDrawFace; //pointer to face drawing function
LegoFunc_t fLegoFunction; //pointer to lego function
SurfaceFunc_t fSurfaceFunction; //pointer to surface function
public:
TPainter3dAlgorithms();
TPainter3dAlgorithms(Double_t *rmin, Double_t *rmax, Int_t system=1);
virtual ~TPainter3dAlgorithms();
void BackBox(Double_t ang);
void ClearRaster();
void ColorFunction(Int_t nl, Double_t *fl, Int_t *icl, Int_t &irep);
void DefineGridLevels(Int_t ndivz);
void DrawFaceGouraudShaded(Int_t *icodes, Double_t xyz[][3], Int_t np, Int_t *iface, Double_t *t);
void DrawFaceMode1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
void DrawFaceMode2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
void DrawFaceMode3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *t);
void DrawFaceMove1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
void DrawFaceMove2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
void DrawFaceMove3(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
void DrawFaceRaster1(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
void DrawFaceRaster2(Int_t *icodes, Double_t *xyz, Int_t np, Int_t *iface, Double_t *tt);
void FillPolygon(Int_t n, Double_t *p, Double_t *f);
void FillPolygonBorder(Int_t nn, Double_t *xy);
void FindLevelLines(Int_t np, Double_t *f, Double_t *t);
void FindPartEdge(Double_t *p1, Double_t *p2, Double_t f1, Double_t f2, Double_t fmin, Double_t fmax, Int_t &kpp, Double_t *pp);
void FindVisibleLine(Double_t *p1, Double_t *p2, Int_t ntmax, Int_t &nt, Double_t *t);
void FindVisibleDraw(Double_t *r1, Double_t *r2);
void FrontBox(Double_t ang);
void GouraudFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t);
void ImplicitFunction(Double_t *rmin, Double_t *rmax, Int_t nx, Int_t ny, Int_t nz, const char *chopt);
void IsoSurface (Int_t ns, Double_t *s, Int_t nx, Int_t ny, Int_t nz, Double_t *x, Double_t *y, Double_t *z, const char *chopt);
void InitMoveScreen(Double_t xmin, Double_t xmax);
void InitRaster(Double_t xmin, Double_t ymin, Double_t xmax, Double_t ymax, Int_t nx, Int_t ny);
void LegoCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt);
void LegoFunction(Int_t ia, Int_t ib, Int_t &nv, Double_t *ab, Double_t *vv, Double_t *t);
void LegoPolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
void LegoCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
void LegoSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt);
void LightSource(Int_t nl, Double_t yl, Double_t xscr, Double_t yscr, Double_t zscr, Int_t &irep);
void Luminosity(Double_t *anorm, Double_t &flum);
void MarchingCube(Double_t fiso, Double_t p[8][3], Double_t f[8], Double_t g[8][3], Int_t &nnod, Int_t &ntria, Double_t xyz[][3], Double_t grad[][3], Int_t itria[][3]);
void MarchingCubeCase00(Int_t k1, Int_t k2, Int_t k3, Int_t k4, Int_t k5, Int_t k6, Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
void MarchingCubeCase03(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
void MarchingCubeCase04(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
void MarchingCubeCase06(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
void MarchingCubeCase07(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
void MarchingCubeCase10(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
void MarchingCubeCase12(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
void MarchingCubeCase13(Int_t &nnod, Int_t &ntria, Double_t xyz[52][3], Double_t grad[52][3], Int_t itria[48][3]);
void MarchingCubeSetTriangles(Int_t ntria, Int_t it[][3], Int_t itria[48][3]);
void MarchingCubeMiddlePoint(Int_t nnod, Double_t xyz[52][3], Double_t grad[52][3], Int_t it[][3], Double_t *pxyz, Double_t *pgrad);
void MarchingCubeSurfacePenetration(Double_t a00, Double_t a10, Double_t a11, Double_t a01, Double_t b00, Double_t b10, Double_t b11, Double_t b01, Int_t &irep);
void MarchingCubeFindNodes(Int_t nnod, Int_t *ie, Double_t xyz[52][3], Double_t grad[52][3]);
void ModifyScreen(Double_t *r1, Double_t *r2);
void SetDrawFace(DrawFaceFunc_t pointer);
void SetIsoSurfaceParameters(Double_t fmin, Double_t fmax, Int_t ncolor, Int_t ic1, Int_t ic2, Int_t ic3){fFmin=fmin; fFmax=fmax; fNcolor=ncolor; fIc1=ic1; fIc2=ic2; fIc3=ic3;}
void SetLegoFunction(LegoFunc_t pointer);
void SetMesh(Int_t mesh=1) {fMesh=mesh;}
void SetSurfaceFunction(SurfaceFunc_t pointer);
void SetColorDark(Color_t color, Int_t n=0);
void SetColorMain(Color_t color, Int_t n=0);
void SideVisibilityDecode(Double_t val, Int_t &iv1, Int_t &iv2, Int_t &iv3, Int_t &iv4, Int_t &iv5, Int_t &iv6, Int_t &ir);
void SideVisibilityEncode(Int_t iopt, Double_t phi1, Double_t phi2, Double_t &val);
void Spectrum(Int_t nl, Double_t fmin, Double_t fmax, Int_t ic, Int_t idc, Int_t &irep);
void SurfaceCartesian(Double_t ang, Int_t nx, Int_t ny, const char *chopt);
void SurfacePolar(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
void SurfaceCylindrical(Int_t iordr, Int_t na, Int_t nb, const char *chopt);
void SurfaceFunction(Int_t ia, Int_t ib, Double_t *f, Double_t *t);
void SurfaceSpherical(Int_t ipsdr, Int_t iordr, Int_t na, Int_t nb, const char *chopt);
void SurfaceProperty(Double_t qqa, Double_t qqd, Double_t qqs, Int_t nnqs, Int_t &irep);
void TestEdge(Double_t del, Double_t xyz[52][3], Int_t i1, Int_t i2, Int_t iface[3], Double_t abcd[4], Int_t &irep);
void ZDepth(Double_t xyz[52][3], Int_t &nface, Int_t iface[48][3], Double_t dface[48][6], Double_t abcd[48][4], Int_t *iorder);
static void SetF3(TF3 *f3);
static void SetF3ClippingBoxOff();
static void SetF3ClippingBoxOn(Double_t xclip, Double_t yclip, Double_t zclip);
ClassDef(TPainter3dAlgorithms,0) //Hidden line removal package
};
#endif
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